https://vimeo.com/605201894 I'm sharing a video walkthrough of a project involving Boids. The project is available on Github: https://github.com/DBraun/TouchDesigner_Shared/tree/master/Starters/boids
This COMP takes a SOP-geometry as an input and uses glsl to perform a real-time constraint simulation on it. This can result in a variety of behaviours, from cloth-simulation to soft-bodies.
In this tutorial you'll learn how to make instanced particles react to the surface of geometry created with raymarching technique (signed distance function (SDF) to be precise). Low-intermediate GLSL & intermediate TouchDesigner skills are required. https://youtu.be/AhD33udrjYM false