Twitch is blowing up as a platform and more and more clients are wanting to shift their projects into some form of interactive live stream.
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This week we've got a special guest post from Davide Santini, also known as Deltacut. He's a fantastic member of the community, TouchDesigner developer, and artist.
Starry Sky In GLSL
It can be easy to miss some of the exciting features that get released in TouchDesigner. One of the ones that is really exciting are the dynamic features added to components that allow them to scale easily with other elements of your user interface.
Auto-scaling UIs in TouchDesigner
TouchDesigner is a unique platform because there are so many ways to do any one thing. Not only that but there are tons of tricks-of-the-trade that developers learn along the way.
TouchDesigner Workflow Speed Boosts
Time in TouchDesigner is a strange thing. Especially when it comes to the context of building projects that have time-based triggers or actions or scripts. Do you lock things to the timeline? Do you run Python scripts on delay? Do you lean into Timer CHOP? This is precisely the problem!
Keeping Time in TouchDesigner
Hi all! Today we have special guest Ben Benjamin diving deep into how to remotely control your TouchDesigner installation using Websockets and ngrok. This is a cool topic that a lot of people have been interested in and we’ve talked about recently.
Control Your TouchDesigner Installation Remotely
We've been having a lot of fun with our new Twitch streams (Wednesdays and Fridays at 2pm Toronto!). We get to build interesting tools, learn new techniques, and work with the audience on their questions.
Twitch Chat in TouchDesigner
There are so many things TouchDesigner does out of the box that other softwares can't do. Playing back dozens of layers of video, connecting to all kinds of hardware I/O, connecting to web APIs, and creating whole new sub-applications with Python are just a few examples.
Depth of Field in TouchDesigner
Materials in TouchDesigner used to be such a simple decision. You had Phong MAT and Constant MAT. That was most of your decision. Sometimes you might have reached for the Point Sprite MAT in situations with particle systems. But that was it!