The CamSequencer is an extended version of the default Camera COMP, with the added possibility of storing and recalling camera positions as presets, with an easing curve for the inbetween values - so that we can get nicely animated continuous camera movement without the need of an Animation COMP for
Broken mirror and distorted lenses effect with camera displacement trick. Made in TouchDesigner with basic level GLSL code, so no previous GLSL knowledge is required.
Here is a tutorial on how to change scale, color, rotation, texture and other instances parameters depending on a distance from camera (or Light, or any other COMP).
Hey there, Just decided to rerelease my tool for camera(s)/projector(s) work. It has nice visualization (imho!) and tons of features.
Initial Controls: lmb + drag = orbit (rotate around focal point) mmb + drag = dolly (zoom) rmb + drag = pan (move left/right up/down according to cameras local x/y plane orientation) This component is meant to imitate the maya/max/blender style of arcball navigation, the main