Broken mirror and distorted lenses effect with camera displacement trick. Made in TouchDesigner with basic level GLSL code, so no previous GLSL knowledge is required.
Here is a tutorial on how to change scale, color, rotation, texture and other instances parameters depending on a distance from camera (or Light, or any other COMP).
Hey there, Just decided to rerelease my tool for camera(s)/projector(s) work. It has nice visualization (imho!) and tons of features.
Initial Controls: lmb + drag = orbit (rotate around focal point) mmb + drag = dolly (zoom) rmb + drag = pan (move left/right up/down according to cameras local x/y plane orientation) This component is meant to imitate the maya/max/blender style of arcball navigation, the main