John Whitney is one of the pioneers of computer animation, well known for his work both in the commercial and artistic fields. In the 1950s and 60s, he developed many innovative visual effects with his home-built computer, which he crafted from a modified antiaircraft director from World War II.
Animation
I have been creating interactive projects for over 20 years and a lot of that time was spent in Adobe Flash and later HTML5. A large part of that work used programmatic tweening in actionscript and javascript. One of the main tools I loved to use was called GreenSock which is still around today fo
Tweening with Tweener! A python based solution
To automate some tasks putting keyframes over the timeline. It works leaving marks (ctrl+shift+f) in the current frame , to send pulses each time the playhead goes over those frames. These marks or key[F]rames can be sent as a channel by 'id' to an Animation Component in which these can be edited.
keyFrameitor
Keyframer is a keyframe editor component that can be used to create and edit keyframes in the animationCOMP. It is meant to be a replacement for the currently built animation editor in TD.
Keyframer Comp
TDSW will be hosting a TouchDesigner workshop
TouchDesigner Vol.038 Real-time animations with Tsumikiroom
Recently created Les Fantômes based in France just released a new creative kit that allows participants to quickly craft their own animated character away from the computer screen.
Print Movement and Animate Characters with Fantomaton
In this tutorial series we are exploring certain ways of animating text using Touchdesigner. Where our multiple tutorial series 'Kinetic Typography' focuses on building an actual text tool for iterating typographic animations quickly, this series is more focused on examples from the field.
Touching Typography - Case 3: Stair Cube
In this tutorial series we are exploring certain ways of animating text using Touchdesigner. Where our multiple tutorial series 'Kinetic Typography' focuses on building an actual text tool for iterating typographic animations quickly, this series is more focused on examples from the field.
Touching Typography - Case 2: Cache Grid
This week we had a topic request come in asking us how we would approach initializing a project that has a lot of CHOP networks linked to animations. This includes networks of Button COMPs, Animation COMPs, Timer CHOPs, Trigger CHOPs, and more.