
Hi all! Today we've got a great in-depth guest post from Crystal Jow about her process in making this piece of analog-digital hybrid art in TouchDesigner that is audio reactive.

Hi all! Today we've got a great in-depth guest post from Crystal Jow about her process in making this piece of analog-digital hybrid art in TouchDesigner that is audio reactive.

TouchDesigner is well known for always having new features coming out. It's what it makes it the go-to tool for interactive developers who want support for the latest tools and softwares. nVidia Flex integration has just been added to TouchDesigner and it's an exciting way to do fluid simulations.

Hello This is just GLSL TD implementation of wonderful Martins Upitis ( devlog-martinsh.blogspot.com ) physical depth of feel post-processing effect. I tried ot make it as flexible as possible and you can have all the creative options you like. Works best with depth texture and camera of TD.

We’ve all been down the path of asking “Hey, what’s a good 3D file format to use for TouchDesigner?” There are many different paths you can go down based on what kind of 3D software you and your team might be working in or what kind of attributes or features you need to be supported.

Materials in TouchDesigner used to be such a simple decision. You had Phong MAT and Constant MAT. That was most of your decision. Sometimes you might have reached for the Point Sprite MAT in situations with particle systems. But that was it!