
https://www.youtube.com/watch?v=kh1SC3VgT-Y A real-time polyrhythm instrument: multiple pendulum voices swing in TD, each on its own period and phase. When a bob crosses a shared center line → hit → MIDI note to Ableton Live (any VST).

https://www.youtube.com/watch?v=kh1SC3VgT-Y A real-time polyrhythm instrument: multiple pendulum voices swing in TD, each on its own period and phase. When a bob crosses a shared center line → hit → MIDI note to Ableton Live (any VST).
Discover the creative process behind projection mapping in this intensive hands-on workshop. Over three days, you'll learn how to develop visual concepts, create animated content, and transform physical surfaces into immersive digital experiences.

TDLayout3D is a drop-in TouchDesigner .tox that takes a panoramic image (or 360° video) and spits out a full 3D model of the room inside it — corners, walls, floor, ceiling — ready to use for projection mapping, VFX, set design, or just cool-looking renders.
https://www.youtube.com/watch?v=FzugbBNACG4 This TouchDesigner tutorial focuses on the Projection POP as a way to create real-time interactive 3D scenes that react to 2D texture inputs.

Jack DiLaura walks you through generating 3D particles from textures utilizing new POP-based workflows.

We take a look at procedural 3D modelling in TouchDesigner by working with the program’s POP and SOP operator families to recreate the famous Utah Teapot 3D model.

Make your 3D renders jump off the screen in TouchDesigner! Christian shows you how to tweak your post processing techniques, lighting and color design, as well as some pro techniques to take your renders to the next level.

We look at how to import and use animated 3D models in TouchDesigner. This technique lets you present your visuals in a new context and is perfect for simulations, virtual environments, or giving your work a fresh, dynamic setting.
In this tutorial we're looking at five different examples of working with POPs! These are mainly focused on the Copy POP, basic Attributes, Noise, the Proximity POP and using TOPs to manipulate POPs. For Example 5 you technically don't need a feedback setup for this exact outcome.