FBX SDK update, bug fixes and improvements
Release Notes 

Sep 10, 2021

New Features

  • FBX - Updated to FBX SDK v2020.1

New Palette

Bug Fixes and Improvements

  • TouchEngine - Fix for TOP outputs not being updated in some circumstances or 'swapping' outputs when frame rate drops.
  • Actor COMP - Fixed crashes when using very small collision shapes.
  • Animation COMP - Preserve custom columns in keyframe DAT tables when editing keyframes.
  • FBX COMP - Fixed importing of .3ds files.
  • Projection TOP - Maintain cubemap size when going from cube to cube.
  • Ramp TOP - Fix Ramp UI disappearing after switching between multiple Ramp TOPs in a network.
  • Audio Play CHOP - Fixed choppy output when manually adjusting volume parameter.
  • Hokuyo CHOP = Fixed an issue keeping some Hokuyo models from connecting properly.
  • Info CHOP - Fixed 'Timecode' info not working properly, in some cases the node needed to be clicked on.
  • Alembic SOP - Crash fix.
  • Examine DAT - Fixed failure to expand duplicate entries.
  • Floating Cloud Licenses now check status every 9 minutes. This change is to support upcoming changes to CodeMeter Cloud services.
  • Reconnecting audio devices better handled by audio CHOPs.
  • Work around display corruption when using the box selection on AMD.
  • Fixed panels not being clickable when extending outside their parent's boundaries.
  • Fixed Bind expressions involving 'me.curPar'.
  • Fixed crash when updating binds in components with privacy enabled.
  • Fixed crash with deleting nodes dependent on performance information such as op('someOp').cookTime().