TDAbleton for Live 11, new Palette components, bug fixes on 2021 Official launch
Release Notes
Mar 04, 2021
New Features
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Camera Blend COMP - Now works when rendering cubemaps.
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Movie File Out TOP - Added support for VP8 and VP9 codec encoding into .webm containers.
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Point Transform TOP - Added second input that can be used as a weight map to control which points are transformed.
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Web Render TOP - Added 'Cook Always' toggle on by default which is the old behaviour). When off, Web Render TOP will continue to cook for 10 frames after an update from the cef process to avoid delays, but afterwards new cooks will be triggered by updates.
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Trim CHOP - Added 'Shift Start to 0' parameter.
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Text SOP - New 'Level of Detail' range down to 0 gives a far lower polygon count.
New Python
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TOP Class.save - Added metadata keyword to save a list of key/value pairs to the header of .exr files.
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kinectazureTOP Class.colorCameraIntrinsics/depthCameraIntrinsics now return named tuples.
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Allow negative indexing of ListAttributes. Example: op('list1').rowAttribs[-1] # bottom row
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Allow negative indexing.
Examples:
ui.panes[-1] #returns last element
op('table1')[-1,-1] #returns bottom right cell
op('table1').row(-1) #returns bottom row
Affects following classes:
Color Class / Dongle Class / DongleList Class / Licenses Class / Monitors Class / Panes Class / Position Class /Quaternion Class /Runs Class / Vector Class / CHOP Class / Channel Class / DAT Class / Actors Class / Bodies Class / AttributeData Class / Mesh Class / Points Class / Prim Class / Prims Class / Sequence Class
New Palette
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TDAbleton - Added new tdAbletonPackageBeta which has been updated to add support for Ableton Live 11.
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Palette:reproject - New release. Quickly setup multiple outputs for Camera COMPs quad reproject feature.
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Palette:splitter - New release. Split large input textures and assign to a screen array.
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Palette:webSvg - New release. Component to load and transform SVG files, uses Web Render TOP and therefore works on all systems. Replaces deprecated SVG TOP which relied on an older Nvidia SVG library and required a Nvidia GPU.
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Palette:camera - Reworked the component so that it can be used directly as a camera.
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Palette:gestureCapture - Added 'Always Record' parameter for continuous recording of input and constant drawing of lines.
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Palette:kantanMapper - Now allows for dragging a texture directly onto the currently selected shape, and a fix for DPI scaling.
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Palette:searchReplace - Fixed some issues with multi-value parameter name changes.
Bug Fixes and Improvements
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Bullet Solver CHOP - Fixed incorrect rotation channel values for some collision shapes.
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Engine COMP - Fixed issue which prevented custom parameters updating when "Start on Init" was turned on.
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Engine COMP - Fixed for parameters not being set on load in some circumstances.
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List COMP - Fixed issue with fontSizeY not working.
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OP Viewer COMP now shares same panel values as the operator its pointing to which fixes reported issues of no click events on OP Viewer COMPs.
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Window COMP - Fixed unresponsive 'Open as Separate Window...' and 'Open as Perform Window...' options in the COMP's right-click menu.
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RealSense TOP - Fixed issue with 'Color Aligned to Depth' causing librealsense API to fail initializing.
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Render TOP - Fixed 'Display Overdraw' feature not working.
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Spectrum TOP - Added correct error for incorrect Nvidia CUDA driver version.
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Text TOP - Create a global 'default' font to be used when font loading fails, this fixes missing fonts loading into the UI of tools like Palette:stoner and Palette:kantanMapper etc.
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Text TOP - Fixed crash when using emoji.
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Text TOP - Fixed some issues with emoji glyphs not being displayed.
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SocketIO DAT - Fixed TLS connection issues.
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Matrix Class - Fixed getInverse and getTranspose() not actually returning a result.
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Split up panel width/height/x/y expression dependencies to optimize/avoid recursions.
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Fixed missing menu choice entries when drag/dropping onto nodes .
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Fixed issue where TouchDesigner would fail to start on some older versions of Windows 10.
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Fixed oversized node icons when node stretch extremely wide.
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Fixed crash by correctly interpreting code points for emojis on macOS.