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2019.16600

Laser CHOP added, LTC support improved, bug fixes
Release Notes 
Jun 21, 2019
New Features
  • Laser CHOP - Successor to the Scan CHOP. Adds extra blanking controls and new functionality for controlling lasers more accurately.
  • LTC In CHOP / LTC Out CHOP - LTC CHOPS now work for higher frame rates. LTC In will now adjust the frame value based on the value in the User 1 channel. User 1 channel is now automatically used for frame rates over 30.
  • LTC In CHOP - Added option to upsample frame data to match the component rate.
  • LTC In CHOP - Added new option for LTC In to display the 'Total Frames'.
  • NatNet In CHOP - Added support for both Labeled and Unlabeled Markers.
New Palette
  • Widgets - autoUI.tox version 0.4.3
    • Popup warning when you don't have the Basic Widgets Package loaded in the project.
  • Palette:camSchnappr updated to version 2.5
    • Major overhaul of camSchnappr.
    • Uses a Camera COMP to save calibration settings making it unnecessary to keep camSchnappr around
    • Added ability to specify output monitor on multi output canvases.
    • Added control for camSchnappr from TouchOSC or other external controllers.
    • Parameter clamping is now transfered properly.
  • Palette:kantanMapper - Along with fixes to kantanMapper, a new kantanUVHelper.tox uses the uv map output from kantanMapper.tox and let's you assign textures to each shape via a GLSL Multi TOP.
  • TDAbleton updated to 1.18.3 which fixes problems with Rack Initialization and intermittent timing issues when initializing.
Bug Fixes and Improvements
  • NatNet In CHOP - Upgrade to NatNet SDK 3.1.
  • Movie File In TOP - Fixed .tga file loading not working correctly.
  • NDI In TOP / NDI DAT - Fixed some crashes that can occur with when the NDI DAT is used in a project.
  • Text TOP - Stroke width now works correctly (Windows only).
  • Text TOP - Position Units can now be changed when using a Table DAT to set text positions.
  • Phong MAT - Fixed vertex displacement not working when only a normal map is provided.
  • Light COMP, Phong MAT - Displaced vertices now work correctly with shadows.
  • Bullet Solver COMP - Fixrd issue with simulation speed significantly affecting the result of the simulation.
  • Actor COMP - Fixed instancing transform bug.
  • Beat CHOP - Globally defined Beat CHOP in /local now updates.
  • OSC In CHOP - Fixed memory corruption that can occur when deleting this node.
  • OSC In CHOP - Fixed loading of non-queued values.
  • MIDI In CHOP - No longer cooks when devices are plugged/unplugged if it is reading from a MIDI file.
  • Info CHOP - Fixed cooking issue after scoping channels with the 'Scope' parameter.
  • Point SOP- Fixed a crash when turning on 'Add Texture'.
  • ZED SOP - Refinement of parameters. Remove "Generate Surface" and instead auto-generate once sampling is complete.
  • MQTT Client DAT - Fixed a crash when connecting.
  • Parameter Execute DAT - Stop executing functions when DAT is deleted, this could cause crashes. * OP Find DAT - Fixed overcooking issues and optimizatized calling of default DAT callbacks.
  • USD COMP - Fixed a homing issue in the viewer.
  • USD COMP- Changed Speed default range to 0 to 2.
  • USD COMP / FBX COMP - Changed Hold extend behavior.
  • Animation Editor - Fixed delete key not working for deleting keys.
  • Fixed cases where text characters in DATs would look slightly cut-off at certain zoom levels (garbled).
  • Import File dialog now properly supports FBX, USD, and Alembic files.
  • Preference Dialog added "Reset All" parameters option, removed offline docs preferences, and fixed errors displayed in the textport.
  • Adpative homing - zoom in much more slowly than zooming out to avoid some oscillatory artifacts while objects spin.
  • Fixed a crash in Model Geometry editor when switching between select points and primitives.
  • Fixed Panels and Textport to support unicode input on macOS.