Close

Senior System Designer

London (hybrid)

Senior System Designer | Pixel Artworks | Farringdon HQ (Hybrid 2-3 days in the office) 

 

About Pixel Artworks

Pixel Artworks is the leading specialist in light and pixel technology, designing and delivering immersive experiences globally across media campaigns, events and installations.  They work with the world’s most prestigious brands, businesses, and venues to produce brand impact, powerful storytelling and technical innovation. The company’s uniquely integrated creative, technical and production teams make it the recognised leader in its field. 

 

Role Summary

A Senior System Designer (SSD) takes the creative brief for an immersive experience and devises a technological solution to bring it to life. The design of this solution comprises the video, audio, lighting, interactive and control elements and their integration to form a cohesive, robust "system".

At Pixel Artworks, our immersive creations are led by the audience's experience. We therefore strive to be tech-agnostic in our design approach and always engineer the best solution, balancing all needs of the project.

 

Job Description

 

Responsibilities - 

System Design Leadership: Leading the concept, planning, and design of sophisticated AV systems for immersive installations. Taking charge of designing complex solutions that align with project requirements and creative visions. 

Project Ownership: Assume full ownership of the project tech. Work autonomously, making critical decisions and managing projects efficiently.

Technical Mastery: Demonstrate an expert-level understanding of AV technologies, including projection mapping, LED displays, media servers (e.g., disguise, Resolume), interactive technologies, and their integration into seamless systems. 

Collaborative Engagement: Collaborate closely with cross-functional teams, including creative artists, project managers, and clients, to comprehensively understand project requirements and provide technical guidance and solutions.

Comprehensive Documentation: Maintain meticulous project documentation, including detailed schematics, technical specifications, and Theory of Operation manuals, to facilitate effective communication and future maintenance.

Prototyping and Innovation: Develop prototypes and proof-of-concept models to validate and innovate system designs, pushing the boundaries of technology to create unique immersive experiences.

 

Person Specification

Required attributes:

  • 5+ years experience of designing and delivering best-in-class AV
  • Proficiency in schematic design and creation of documentation
  • Strong understanding of integrating equipment using network-based protocols
  • Proficiency in working with various video, audio, lighting, and control signal types
  • Knowledge and experience in using media server packages and playback systems (e.g. Disguise, Pixera, Resolume, WATCHOUT, Brightsign)
  • Knowledge and experience in using show control systems (e.g. Medialon, Alcorn McBride, Node-red, Companion)
  • High level of computer literacy in Windows OS
  • High level of competency in MS Office productivity suite, especially Excel
  • Self-starter and autonomous worker
  • Adaptable and flexible in a challenging, demanding and fast-paced environment
  • Collaborative mindset and solid interpersonal skills 
  • Exceptional problem-solving and analytical skills
  • Proactive approach to troubleshooting and issue prevention

 

Desirable experience and skills:

  • Friendly, good communicator able to talk about tech to different audiences

  • Experience in use of CAD software packages (2D and 3D)

  • Exposure to real-time interactive engines (Unreal, Notch, Unity)

  • Proficiency in network topology design, setup and deployment 

  • Knowledge of industry-standard equipment used in interactive immersive experiences

  • Knowledge of optics specifically lenses, cameras, projectors 

  • Hands-on attitude for building, testing, and enhancing designs.

 

Other Requirements:

  • Willingness to travel abroad for project assignments.

  • Availability to work in the office for at least three days a week.

  • Flexibility in working hours to accommodate different time zones.

 

 

*We are aware that everyones career paths are different, so while you may not tick all the boxes listed we would still encourage you to apply.*

 

Interview stages:

  • chat with Talent Acquisition

1st Interview: Meet the Hiring Manager

2nd Interview: Meet the wider team

Email a copy of your CV to Angus, our Talent partner on: angus.bulger@pixelartworks.com

Posted On 
Thursday, January 4, 2024