The Nvidia Flex solver is all the rage right now so here is a quick tip on how to create a fluid tank and interact with that fluid with dynamic bodies from Bullet solver https://vimeo.com/411592754 false
Une nouvelle série de Tutoriels explique comment créer un système de particules en utilisant les textures comme espaces de position et de vitesse et le GSLS TOP pour faire varier le système. La partie 1 montre comment poser les premiers éléments, position, vitesse et instances.
If you missed Part 1 of this workshop - it's availabe here and deals with streaming Tweets into TouchDesigner. Almost equaly as simple as streaming Tweets to TouchDesigner is actually creating Tweets from inside TouchDesigner.
This is a little Tutorial on how to use the WebClient DAT to stream tweets into TouchDesigner. The Video covers: creating an App in Twitter Authorization with the WebClient DAT Password fields for Custom Parameters Using an Extension to parse the json from Twitter
Here's one of my favourite algorithm for glitch done mostly in tops. since I started with Touchdesigner I have done this in many ways and I think this is the funniest method ...hope you like it. https://youtu.be/UvQeF1XA2w4 false
Hi TD community. I recently made a small tutorial for the Elektron Digitakt / Digitone Devices w/ Touchdesigner. The tutorial is mainly about MIDI and you need at least one of the devices to check it out. I wrote a more detailed description in the elektron forum: see the link below;forum post link
This is a technical explanation talk and workshop on the multi-projection system "Fragment Shadow". TDSW (Tokyo Developer's Study Weekend) is Digital Creative Community based in Tokyo. This is the collaboration workshop with GinzaSonyPark program "ParkCollege".
Hey! Here is second part of my introduction to vertex shaders tutorial. It's mostly about working with instances and some differences in workflow between single geometry and instanced geo. Leave your comments and questions below here or on Youtube.