Reflections Thanks for being here. There are different ways to generate scenes with reflections in Touchdesigner. Here I leave an approach to achieve some compositions. This would be a start. It can be taken much further. Click subscribe for more tutorials. I am launching my Patreon ...
There was great interest in this composition that I shared in the networks. It is a frame with a 3d movement running with a synthesizer. The modulations and percussions intervene on the displacements (https://www.instagram.com/p/Bxdd4jdjL05/). Here I leave the tutorial.
This lesson is about how to move separate groups of primitives of a single geometry using a shader. And a little about setting up noise in the shader. Tutorial linkI made a mistake (video time: 15:40).
GLSL Shader in Touchdesigner – Part 1 In this four part workshop participants will acquire a basic understanding of how GLSL shaders operate within TouchDesigner. Additional information around their syntax and common use will be reviewed.
Flow is a realtime combustion simulation that can be used to create near photorealistic flames, fire and smoke. However it is quite difficult to get its countless parameters under control.
From this tutorial you could learn how to turn any point cloud or geometry into voxel graphics inside TouchDesigner using simple trick. No GLSL, no coding, just a good old nodes. First 15 minutes show the setup and trick itself and the rest of the video is showing different applications of it.