A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts.
For Intermediate
A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts.
TD as Game Engine, Part 3: First Person
A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts.
TD AS GAME ENGINE, PART 2: INPUT
A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts.
TD as Game Engine, Part 1: Structure
In this TouchDesigner tutorial we're creating funky particles using TOP instancing based on noise and feedback.
Feedback Particles
July 19th 2023 6-9 PM (CET) / In English Language / Online via Zoom Depth cameras like the Microsoft Kinect give a set of extra senses to your TouchDesigner machine. They can be used to acquire much more information about the space they surveille than normal cameras.
Daniel Molnar– Tracking and Depth Sensors - SS23 – 16
July 12th 2023 6-9 PM (CET) / In English Language / Online via Zoom Data Visualisation is a hot topic in these times of massive data aggregation. It helps humans to understand big amount of data by giving the abstract numbers a visual interpretation.
Bileam Tschepe – Data Sonification - SS23 – 15
July 5th 2023 6-9 PM (CET) / In English Language / Online via Zoom Audio reactivity or the art of making your visuals dance to the music is certainly one of the most asked for capabilities of TouchDesigner and at the core of VJing.
Bileam Tschepe – Advanced Audio Reactivity - SS23 – 14
1 – June 21st 2023 6-9 PM (CET) / In English Language / Online via Zoom