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Wave Field Synthesis Intensive Workshops @A+E Lab

Creative workshop offering the opportunity to compose with and gain knowledge of the Wave Field Synthesis System.

Workshop Leader: Casper Schipper - WFS expert, Game of Life Foundation (http://www.gameoflife.nl)
Location: A+E Lab, Central Boiler House, The Historic Dockyard, Chatham, ME4 4TE (40 minutes from London by train)
Time: Friday 21st - Sunday 23rd October 2022, 10:00-18:00
Booking: https://www.eventbrite.co.uk/e/wave-field-synthesis-intensive-workshops-ae-lab-tickets-388125623187

Contact for questions: A+E Lab aecreativeworkshops@gmail.com

Are you an artist working creatively with sound and interest in spatial sound? Then this is a perfect opportunity for you to explore this unique system made by Game of Life from the Netherlands! This creative workshop offers to gain knowledge of the Wave Field Synthesis System, try your ideas and create your composition onto the system guided by the WFS expert Casper Schipper.

Wave Field Synthesis (WFS) is a sound production technique designed specifically for spatial audio rendering. Virtual acoustic environments are simulated and synthesised using large numbers of loudspeakers. The innovation of this technique is that sound can appear to emanate from desired virtual starting points, and then move through space in many possible defined spatial pathways. The WFS system from The Game of Life (http://www.gameoflife.nl) consists of 192 speakers, arranged in a square formation of 10x10 metres. Within this formation sounds can be composed to move inside or outside of this square space. The composer can ‘throw’ their sounds into the space, using the specially designed software ‘WFSCollider’ written in SuperCollider. This possibility of being able to move sounds ‘inside’ and ‘outside’ the direct listening environment offers endless creative opportunities for the artist.

In this workshop, we will look deeply into not only the technical side of using the system, but also artistic aspects of it, thinking about space as one of the compositional parameters and how to realise the artistic ideas, including the possibilities for live electronics/fixed media music composition, and real-time design of sounds.