Community
Speed Calculator Simple COMP to calculate a speed. How to use Drag and drop the Speed_Calculator.tox on your project. Connect a CHOP operator to the input. You don't have to rename the channel. Just arrange the channel by xyz.
Speed Calculator
This is an extensive component for random number generation in CHOPs, specifically *unique* random number generation.
Random CHOP

This is my first attempt to make a midi learn like any other software has. It works like this :Be sure your midi device is connected and mapped in TD.. (dialogs...alt+d)Select a comp, this should have customPar , if you want to map the buildIn pars please enable the Buldin Toggle.
Midi_learn COMP

https://youtu.be/WgZs6fuiyqU With a single X-Box gamepad you can independently adjust any two inputs in several ways! I created this tool for use in my live VJ setup, where I typically use one or two mirrorless cameras.
With a single gamepad you can independently adjust any two inputs in several ways

Hi, This component allows you to generate a network from a Shadertoy url. Don't hesitate to contact me for new features, bug fix or to add your modifications to this component.
Shadertoy2TD: convert shadertoy URL into TouchDesigner network

Often I'd found useful to use the "Screen Grab TOP" to capture an external application even id it's in background.
Grab external window even id in background

The RayTK 0.33 release is now available for download! Palette improvements: reorganized palette into more descriptive categories, ui styling, show which operators are new/updated New light operators Field instancing Lots of other stuff! https://www.youtube.com/watch?v=RQ_M3rK4rU0
RayTK Version 0.33


Quick idea for troubleshooting feedback loops. Allows slowing the framerate to be able to see the changes between frames. Uses component time so the frame rate of feedback is independant from the normal timeline.
Feedback loop with framerate control

This component's code is from this : https://www.shadertoy.com/view/XtKfRV I did not find any specification in the code so i guess we are free to use it. If you use it in a working enviroment try to contact who made it. This component works fine in 8bit.
GPU Bloom

1. Introduction iTAT (Integrated Telegraf Agent for TouchDesigner) runs a Telegraf agent as a subprocess of TouchDesigner. Telegraf is an open source software from InfluxData that collects hardware metrics.
iTAT - Integrated Telegraf Agent for TouchDesigner

The last bloom component you'll ever need :) If you want to support this project, and others like it please check out my patreon, and github sponsor pages which you can find on the github page. 13 tap bloom comparison 13 tap bloom comparison 2
13 Tap Bloom for TouchDesigner

.TOX file that shows how to create different "zones" in a virtual environment, track the camera's movement through them, and trigger events based on that zone tracking. Used in a series of tutorials by Blake Marques Carrington called "TD as Game Engine", which dive into a very large project (over 6
Zone Tracking TOX

.TOX file that handles how a joystick input gets translated into camera movement in the world coordinate system. Used in a series of tutorials by Blake Marques Carrington called "TD as Game Engine", which dive into a very large project (over 6000 operators), in which TouchDesigner is used to create
First Person Camera: Location Control TOX


L-Touch is a TouchDesigner module for controlling L-ISA objects as well as many other parameters in L-ISA Controller via OSC. More information on specific parameters, and the python extensions, can be found in the pdf documentation.
L-Touch Source Controller

Here's a TouchDesigner implemntation of the Poisson Fill algorithm addapted from https://github.com/LingDong-/ofxPoissonFill This algorithm provides a way to smoothly fill transparent areas of an image using the closest aproximate pixels.