Speed Calculator Simple COMP to calculate a speed. How to use Drag and drop the Speed_Calculator.tox on your project. Connect a CHOP operator to the input. You don't have to rename the channel. Just arrange the channel by xyz.
https://youtu.be/6y2NN1RAqdQ There is a glitch in Ramp TOP at half sub-pixel phase values where the gradient doesn't go from maximum to minimum in one pixel. This can cause glitches in instancing data and other cases as well (as shown in the video).
.PHOTOGRAMMETRY WORKSHOP. Last May, I gave a workshop about photogrammetry @ Stereolux (France - 44) The ZIP archive is now available, with 3D scans (xyz text format - made with Reality Capture) and an associated Toe file (the one used to make the teaser image).
This is a boilded down version of my Serum system (example). It's a 2D particle system and there's no GLSL involved! Feel free to play around and be inspired. Always credit me when sharing results. Non-commercial use only, contact me otherwise.
https://youtu.be/G25n1DAI2pM This component takes care of all your reset needs, pulsing all 'resetpulse' or similar parameters of operators included in search. You can enable or disable certain operator types (hope I didn't forget any).
Distance Calculator Simple COMP to calculate a distance between two coordinates. How to use Drag and drop the Distance_Calculator.tox on your project. Connect two CHOP operators to each of the inputs. You don't have to rename the channels. Just arrange the channels by xyz.
This is my first attempt to make a midi learn like any other software has. It works like this :Be sure your midi device is connected and mapped in TD.. (dialogs...alt+d)Select a comp, this should have customPar , if you want to map the buildIn pars please enable the Buldin Toggle.
Summary TMI is a tool for making basic color temperature adjustments on TOPs. It is written in GLSL. Instructions TMI features a color temperature slider (T), a magenta/green shift slider (M), and an intensity slider (I).
ATTRAKTORs DESIGNER Create, Design and Play Strange Attraktors in TouchDesigner After having shared two weeks ago Attraktors Creator, a .tox allowing creating and mix strange attractors here is now the news about Attraktors Designer. ATTRAKTORs DESIGNER is an application created with TouchDesigner.
Simple and easy way to have a Drop area to load video on demand. It blends to the new inputs and let in play only one movie file in per time.It does preload() and a the blend will happen only after preloading.
This component's code is from this : https://www.shadertoy.com/view/XtKfRV I did not find any specification in the code so i guess we are free to use it. If you use it in a working enviroment try to contact who made it. This component works fine in 8bit.
It's a Step Sequencer. The notable thing with this one is that it ties into TimerCOMPs, the main timer (/local/timer) by default but you can target a separate one if you have one. From the timer, it uses the tempo and time signature to build and step through the sequence grid.
Quick idea for troubleshooting feedback loops. Allows slowing the framerate to be able to see the changes between frames. Uses component time so the frame rate of feedback is independant from the normal timeline.
Attraktor Creator - Create and Mix Stranges Attraktors Equations. It is the lite version of Attraktors Designer without the design and the play mode. It allows to create any attractors in the particle system and output the positions texture and the velocity texture of the simulation system.
Overview This asset consists of an Unreal Editor Utility Widget and corresponding TouchDesigner component (.TOX file). The Editor Utility Widget emits Unreal’s sequence editor current frame, start frame, end frame, framerate, and currently loaded sequence name via OSC.
VIDEOBIN: is a video player inspired by the media-bin of vdmx with something more Usage: Point to your main video contents folder. In my case 'VJ-CONTENTS', which contain many other folders full of handmade videoclips. A tree lister will allow you to select one of theese folders,
A simple tox for creating a feedback top effect with depth awareness. It is recommended to provide a render TOP at a higher resolution without antialising and then downscale afterwards. Also, set the camera COMP's view parameters to match the distance range of the geometry in view.