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https://youtu.be/Bcw_rXlAFKM       Originally performed at the Savelli Torlonia's Castle in Palombara Sabina in occasion of the Visual Sound Fest 2026, Recurring Echoes is the first AV Performance of Ruben J.

Recurring Echoes

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Hello guys. I created this test to see if it’s possible to use Feedback POP as particles, I mean, the particles move through force vectors but without Life Expectation and without an emission. It worked.

Into the ocean

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Building on the momentum of making my way through my very, very first noise displacement tutorial, I had a go at Polyhop's instancing geometry in TouchDesigner tutorial.

My first instanced geometry

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Particle Play is a spectacular display of audio-reactive dispersed particles dancing to an eerie note. Inspired by the endless asymetric cosmos and its supposed strange tune that makes it mysterious and ethereal. Further details available in Github Repo.

Particle Play

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My first project at all. :D super proud (even it is still shit)

Darksea

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https://vimeo.com/469396074 false   This system makes the relation between GLSL and MIDI data. When I kick, TD gets data some velocity, then attach GLSL as a parameter.

GLSL Sea controled by MIDI

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