This is a tox file to work with SuperDirt using TouchDesigner like TidalCycles. SuperDirt runs on SuperCollider as an OSC-based synthesizer. So you can use TouchDesigner and this tox to send OSCs and play sounds with the protocol for SuperDirt directly.
FunctionStore_tools - enhance your workflow with these free tools! FunctionStore_tools is a collection of free TouchDesigner hacks and tools that can help improve your workflow as well as manipulate the default behavior of TD.
THE PROJECT SENSING VOLUMES is a multisensory project with the question of accessibility at its core. It is inspired by the design of playgrounds and children’s urge to play and discover.
Hello! I’m Gwangyu Lee. I made an iOS app that sends drawing information through OSC. You can download it on the Apple Appstore. Also, you can download the TouchDesigner project file of this on my GitHub. Thanks.
Description chainGpu is a toolkit that allows you to simulate chain-like physics on the GPU using TouchDesigner. It is especially suitable for structures found in nature such as flowers, plants, grass, tentacles, hair and trees. Or any other use case where your imagination might take you.
The v1.3 release of our TD Scripts for Blender Add-on has gained a huge performance boost regarding exporting denser meshes from Blender into Touchdesigner. We've also developed a dedicated .TOX which will work hand in hand with the Blender Add-on.
RayTK v0.35 is now available for download! https://github.com/t3kt/raytk/releases/tag/build-0.35 Palette usability improvement: place operators when creating them! Holographic materials! Cool S SDF! Bug fixes and optimizations
.TOX file that helps create zone-based audio triggering, fading, optimization, and mixing. Used in a series of tutorials by Blake Marques Carrington called "TD as Game Engine", which dive into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-l
.TOX file that shows how to create different "zones" in a virtual environment, track the camera's movement through them, and trigger events based on that zone tracking. Used in a series of tutorials by Blake Marques Carrington called "TD as Game Engine", which dive into a very large project (over 6
.TOX file that handles how a joystick input gets translated into camera movement in the world coordinate system. Used in a series of tutorials by Blake Marques Carrington called "TD as Game Engine", which dive into a very large project (over 6000 operators), in which TouchDesigner is used to create
Hello community! I'm sharing a .toe file that simulates a waterfall. It's based on this great tutorial from @exsstas. I just added few components, such as the Nvidia Flow and a Particle emitter that is in multiply with the flow, before enetering in the ripple shader.
.TOX file that helps with the use of a Joystick CHOP and Keyboard In CHOP to create a flexible control input system. Used in a series of tutorials by Blake Marques Carrington called "TD as Game Engine", which dive into a very large project (over 6000 operators), in which TouchDesigner is used to cr
The RayTK 0.33 release is now available for download! Palette improvements: reorganized palette into more descriptive categories, ui styling, show which operators are new/updated New light operators Field instancing Lots of other stuff! https://www.youtube.com/watch?v=RQ_M3rK4rU0
Hello, I'm Gwangyu Lee, a computer musician interested in media art and mobile application development. I made an ios app that can capture body tracking information and send it through OSC. You can download it for free on the Apple App Store now. Short tutorial and download links in below.
The last bloom component you'll ever need :) If you want to support this project, and others like it please check out my patreon, and github sponsor pages which you can find on the github page. 13 tap bloom comparison 13 tap bloom comparison 2