This little TOX just disable all viewer from you project. Sometimes we forget to do it manually and that consume some ms for your CPU, and also there are many components inside another and so on... this component does the op(''xxx').viewer = False for all of them.
https://youtu.be/-Ck2fPVT3MQ Here's an OSC reader I made in collaboration with Paliverse, creator of Dualsense M on the App Store (about $5). Sends data from the PS5 controller out to TD through OSC protocol, including all joysticks, buttons, touchpad, and even gyro data to some degree.
UPDATE: Version 1.1 now available, see OLIB for a complete changelog. A huge thank you to Matthew Ragan for taking the time to look over this component and provide some awesome feedback for how it could be improved! I learned a lot from that!
I have an upcoming project for a children's museum that wants a custom scratch programming style interface to control a robot with 5 servos. This is an early prototype that lets you build a stack of nodes, pull them apart in groups and restack them to form the sequence of what will be the commands
Constant TOP that can be controlled using HSV slider parameters. These parameters can then be controlled by python or chop channels easily. See OLIB for longer description and detailed parameter explanation. Would recommend downloading from there.
I made this patch for a specific type of 3D volumetric display LedPulse Dragon-O https://www.ledpulse.com/technology/organic-system which has unlike other volumetric displays an organic placement on the LED's meaning there is an offset in x and y on every layer (1-4 and then repeating) instead of a
1st A big Thank you to Matthew Ragan and Markus Heckmann for their ispiring works: https://matthewragan.com/2019/05/06/touchdesigner-case-study-custom-parameters-and-cues/ https://derivative.ca/community-post/asset/zuweiser-more-experiments-controller-mapping-and-binding GOAL OF THIS THING : Pres
This is my favorite component and the one I use the most as this tool here will 'surface' any heightmap you have. Yes, that wired texture you get out of a feedback loop ...the idea is to get a nice shading on that. To define a surface means you need a perfect normal map.
Highlights (v0.19) New 3D bezierSdf to create arbitrary curved paths New headSdf based on tdhooper's model New polyhedronSdf with lots of controls and support for custom SDFs on vertices, similar to geodesicSdf Lots of new field inputs to customize various filters and SDFs Check out the Release
The Beat CHOP and Timeline CHOPs are a handy way to generate regular sequential input for music-based projects. They depend on a Time COMP to set the BPM. You can of course set the BPM in the playback bar but I don't always know what the BPM I'm trying to match is.
Use Pull the tox file into the TD Press shift + Middle to open the UI or click open window pulse on parameter Click + button to create a rectangle, then click display button to display rectangle on current pane Click - button to delete the selected rectangle Press shift + Right and drag to set the
https://youtu.be/4XmiHLaqgZs Mirror Lab and Glitch Lab are very popular Android apps for making procedural art, and they have an effect called 'Topology 3D' which originally inspired me to dive into TouchDesigner and one day implement it - and here we are.
OpenCV-Tracker TouchDesigner component, which allows to track objects in selected ROI (Region Of Interest) To start tracking select Tracker type and press Re-init Overview OpenCV-Tracker_example_out Parameters Tracker type - (Menu) Tracker type (https://learnopencv.com/object-tracking-using-open
DAT Script that allows the latest Laser Cube to work with Touchdesigner connected via WiFi or Ethernet LAN Tested with 2 Cubes on 1 Touchdesigner, connected in parallel on 2 different LAN Networks, worked live for 10+ hours without any issues.