Hey there! Lately, I've been diving into alternatives to Unreal Engine. Personally, I find Unreal's workflow a tad too convoluted for my taste, despite its top-notch rendering quality and performance.
This blog post focuses on the NVIDIA AI universe, including the Upscaler TOP, a key operator in TouchDesigner for improving visual quality through AI scaling. To continue reading this post, click here.
If you’re one of the many visual artists just starting out on your interactive and immersive journey, you may be confused about TouchDesigner and all the other software options out there.
Among the numerous new features of TouchDesigner is a long-requested addition: official support for the Apple ProRes codec in the Movie File In and Movie File Out TOPs.
Dive into the world of ZED cameras and their integration with the latest TouchDesigner update. This post will explore the key new features of ZED cameras, how they can be implemented in our TouchDesigner workflow, and offer inspiring examples of how they can be creatively applied in your projects.
I host a podcast named Creating New Spaces, where each episode features an interview with a creator or a group of collaborators. We focus on the process of creating media installations.
In this blog, we cover all the most frequently asked questions about TouchDesigner, to help beginners learn more about this unique program. To continue reading this post, click here.
Back in December, Derivative released its 2023 Official update. There are many fun new features in the new build and some things you need to be aware of. The Interactive & Immersive HQ is here to catch you up on all the recent highlights. To continue reading this post, click here.
This text was partialy generated with ChatGPT. Ah, the elusive bug report. The beacon of hope for developers diving into the tangled labyrinth of code, only to find a message that reads, "It doesn't work." Oh, the joy!
I continue learning touchdesigner via the "Absolute Beginner TouchDesigner | From Zero to Hero with Examples and Assignments" Youtube video by the talented and comprehensive Acrylicode. This new section covers DATnodes, which are based on tables, text, and scripting.
A six-day workshop in TouchDesigner, using point cloud data and virtual reality headsets. The aim of the workshop was to offer the opportunity to the participant artists to understand the use of creative new media tools.
I am continuing to work on my learning with "Absolute Beginner TouchDesigner | From Zero to Hero with Examples and Assignments" YouTube video by AcrylicCode. The 3D section appears to have two assignments, so I'm getting a little more time to experiment with the 3D shapes.
One of the latest additions to our creative arsenal is Bitwig and its seamless integration with our beloved software: TouchDesigner. In this blog post we’ll be taking a closer look at how this connection works, and what possibilities it has to offer for all audiovisual artists!
The solid communal energy in this field is an aspect that separates TouchDesigner from other software. There are constantly new Tox files being shared and new ones being found. We’re back again with more community assets you should add to your toolkit! To continue reading this post, click here.
Continuing on in my learning with "Absolute Beginner TouchDesigner | From Zero to Hero" by AcrylicCode on youtube, I did not expect us to be jumping to 3d objects so soon, but I'm very excited to so. Most of the operators relating to 3D objects are SOPs, and a new category called COMPS.
I have now finally reached the CHOP section in the youtube video "Absolute Beginner TouchDesigner | From Zero to Hero with Examples and Assigments" by Acrylicode and I see this is the part where Touchdesigner separates the men(artists) from the boys(programmers).
I am having so much fun learning some basic TOPs, in conjunction with the "Absolute Beginner TouchDesigner|From Zero to Hero with Examples and Assignments" by Acrylicode on Youtube. I'm also getting used the interface.
Are you curious about working with lasers and want to understand the process? Or do you have a Pangolin Laser System and want to know how to use it in TouchDesigner? It can be overwhelming to know where to start when working with lasers.
In this post, we’re going to be having fun playing with some GPU particles and optical flow in TouchDesigner, with a few easy tricks. Using only a few nodes in the network, I’ll show you how to create a particle system that responds to the motion of an incoming regular old RGB camera.