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y=f(x) Volumetric cone lights https://vimeo.com/1084622634       https://vimeo.com/1084622634     Introduction This component can be used to render volumetric cone lights, which are especially useful when rendering pre-visualizers.

y=f(x) Volumetric lights

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Auto Serial Reconnect System This tool solves a common problem when working with USB serial devices: When a device is unplugged and reconnected, its COM port ID often changes, making fixed-port reconnections unreliable.

Auto Serial Reconnect System

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FreenectTD FreenectTD is an open source TouchDesigner implementation of the libfreenect C++ wrapper, aimed at macOS users who don't have a way to use the official Kinect OPs in TouchDesigner. Installing Full installation instructions are available at the GitHub repository linked below.

FreenectTD - Kinect OP for Mac

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Hello everyone, Today I'm excited to share a robust method for flex control that's both powerful and user-friendly—with no coding required! This approach allows you to dynamically disintegrate or fluidify your point cloud on demand, while ensuring everything seamlessly falls back into place.

FLEX DA FLEX

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Hello family!! After experimenting with different logic approaches and with a little help from ChatGPT, I've managed to recreate the core of the TETRIS game in TouchDesigner! I believe the logic and functionality are easy to understand, and I've tried to explain the code as much as possible.

TETRIS GAME IN TOUCHDESIGNER

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First tool for exporting .ply from TouchDesigner to any software out there (whether you want to make it a plug-and-play .ply for TD or be able to export it for other softwares that expect .ply in a slightly different format). Find more info about it here: https://youtu.be/eApzOaA-3oo

.ply Exporter for TouchDesigner

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This is my fluid simulation system presented on day two at the TouchDesigner meetup in Berlin in May 2024. The network is a translation of Bruno Imbrizi's renowned fluid simulation into TOPs (except for the optical flow part, for which I use the default component in the palette).

Fluid Simulation in TOPs

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Hi, i ve created a scheduler in order to send a value of 1 in a specific week,day,min and second. It s pretty simple but can be useful for someone. Bye Bosco

Scheduler

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PiNODEs is a collection of GLSL-based components for handling parametric design workflows inside TouchDesigner. The development of these nodes began during the COVID-19 outbreak, progressing slowly as I could only work on them part-time.

PiNODEs Beta