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As the years pass and newer and newer gear comes out, we often have to re-evaluate what we’re using in our installations. Depth sensors are a prime example. The amount of companies that have entered and exited the depth sensors market in the last few years is wild.

Depth Sensors in 2021

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 Datamoshing in TouchDesigner Part 3.jpg
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We’ve been getting deeper and deeper into the build of our datamoshing component in TouchDesigner. We’re finally digging into GLSL code and porting over the individual examples from our reference material, and by the end of this post, we’ll have a working shader starting to come together!

Datamoshing in TouchDesigner – Part #3

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There are many times where we have to deal with large amounts of data in TouchDesigner. Whether you’re working with social media or large data sets provided by clients, you’ve likely experienced how tricky it can be to manage this data in DATs.

Databases in TouchDesigner

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 Datamoshing in TouchDesigner  Part 1.jpg
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Datamoshing is a super fun effect to build and has been increasingly finding more creative usages both in real-time and rendered media. Implementing it can be a bit tricky though and in this 2-part blog series, we’ll look at a fun way you can build a datamoshing effect in TouchDesigner.

Datamoshing in TouchDesigner – Part #1

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While a lot of work happens in real-time, it’s not uncommon that during the design process you’ll want to export still images from your project. These could be for a client review or they could be for internal documentation. Either way, there’s a few useful tricks you can keep in your back pocket!

Exporting Stills from TouchDesigner

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If you told me a few years ago that you could get a real-time background subtraction with no special camera hardware and it can work just about anywhere, I’d be pretty skeptical. While not perfect by any stretch, Nvidia’s new machine-learning driven background removal is pretty fantastic.

Nvidia Broadcast App For Installations

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Whether you’re an expert or just getting started with interactive development, there are a lot of concepts to keep in mind around your development practice.

Important Development Concepts

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PRESENTATION VIDEO https://youtu.be/DDc9kYXOzco   ABSTRACT This project is an interactive video installation that seeks to bring awareness about Filter Bubbles. Those algorithms filter the enormous amount of data available online in order to display only the relevant information to the user.

Bubbles of Choice - NYU Thesis

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 Cameras as Projectors in TouchDesigner.jpg
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Cameras and projectors share a lot of similarities. For audio folks, they have a similar relationship to microphones and speakers. If you’ve got any DJ friends, you’ve likely heard of a story where they plugged their headphones into the mic jack and started yelling!

Cameras as Projectors in TouchDesigner

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Our new virtual book that accompanies the “Racconti delle Riggiole” [Tales of the Tiles] of the Little Museum of Mercedes Mariotti in Cagliari.

Tales of the Tiles

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Tom Sepe has a rich history of making kinetic art starting with building flaming art cars for Burning Man, then creating more permanent installations for Obscura Digital involving the design, fabrication, installation and maintenance of some complex projects like transforming a Tesla Model S into a

Tom Sepe Built 2 Robots for Meow Wolf's OmegaMart and They Almost Killed Him

 Fulldome 101 - Part 2.jpg
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In the last post in this series, we talked about fulldome theatres and their inputs and outputs in general and explored a few types of projections. Now that’s just the beginning of working with the fulldome!

Fulldome 101 – Part #2

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