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The solid communal energy in this field is an aspect that separates TouchDesigner from other software. There are constantly new Tox files being shared and new ones being found. We’re back again with more community assets you should add to your toolkit! To continue reading this post, click here.

TouchDesigner Community Tools (Part 2)

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Community Post

Are you currently searching for TouchDesigner jobs? The truth is that getting noticed out there can be challenging because the competition is strong. In this blog post, you'll find recommendations and tips to get noticed by potential clients. To continue reading this post, click here.

Landing TouchDesigner Jobs: Strategies for Success

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Community Post

CHOPs are TouchDesigner’s operator family for processing motion, audio, math, logic, MIDI data, and other input data from a variety of devices. In this post, we take a look at a number of useful CHOPs in TouchDesigner, including operators that are used for generating and processing CHOP data.

Useful TouchDesigner Operators: CHOPs

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In this post, we take a look at a number of useful COMPs in TouchDesigner, including operators used for 3D rendering, creating user interfaces, replicating operators, running physics simulations, and more. To continue reading this post, click here.

Useful TouchDesigner Operators: COMPs

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Community Post

TouchDesigner is a dynamic visual programming environment, and part of the joy of learning is the element of exploration, where we find techniques and components developed by others before us and alongside us that can help vault our designs into practice.

What's on Your Palette? Part 1: Color

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Community Post

The TouchDesigner community is expanding across various industries, including brand activations, interactive installations, fashion shows, and more. In this blog, we’ll highlight several TouchDesigner-based art collectives and creative studios making significant contributions to the art world.

TouchDesigner in the Art World

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Community Post

As the landscape of digital tools continues to evolve, so do the opportunities to enhance our workflows. Discover four innovative iOS apps that can elevate your TouchDesigner projects to new heights, in this blog post. To continue reading this post, click here.

iOS Apps in TouchDesigner

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This blog post aims to help you refine your workflow, explore new interactive possibilities, and leverage lasers as an integral component of complex, immersive performances in TouchDesigner. To continue reading this post, click here.

More about Lasers and TouchDesigner

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My first contact with the instancing technique was through TouchDesigner. After some brief research, I found its implementation origins in the early 2000s with DirectX and OpenGL, as an effort to optimize the heavy performance demands placed on the CPU.

Instancing Technique

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Community Post

Hi folks, I work at Daydream. Among other things, we've built a free hosted version of StreamDiffusionTD to allow TD users to plug AI-powered visuals into their existing TouchDesigner workflows without needing to manage complex GPU setups manually.

Showcase your TD work

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Community Post

This beginner guide will not only show you the operator but some features of the operator that should be noted. This blog will glance at different operators that will spark curiosity for deeper personal exploration. To continue reading this post, click here.

Useful TouchDesigner Operators: TOPs

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Community Post

Have you mastered TouchDesigner 2D textures and TOPs and are interested in working in 3D? You can generate, import, modify and combine 3D geometry in the SOP (Surface Operator) family. This blog will let you know what SOPs you should know and the benefits and drawbacks of working with them.

Useful TouchDesigner Operators: SOPs

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Continuing on in my learning with "Absolute Beginner TouchDesigner | From Zero to Hero" by AcrylicCode on youtube, I did not expect us to be jumping to 3d objects so soon, but I'm very excited to so. Most of the operators relating to 3D objects are SOPs, and a new category called COMPS.

My Learning Journey 04 - Now we're in 3d!!!

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