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Wanted to share this awesome example project for everyone. This project utilizes TouchDesigner’s NVIDIA Flex Solver Component to recreate a gravity-based particle simulator.

Cosmic Explosion Simulator

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Image credits Image credits   Features: ParameterCopier 1:1 accurate parameter copying Preserves parameter order Copies all parameter types Handles expressions and binds Replace or skip existing parameters OperatorCopier Batch copy to up to 10 containers Optional renaming Replace or skip existing o

TD Copier Tool

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AIMods_Sora2 + PROTOTYPING_UI - V1   After The intégration of Nano Banana here is a new AIMod  : AIMods_Sora2, a TouchDesigner module that brings SORA2 API call into your TD workflow. It supports both TXT2VIDEO and IMG2VIDEO, with a lightweight prototyping UI for rapid experimentation.

SORA2 INSIDE TOUCHDESIGNER

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This project takes randomly-sized "fragments" of a video and layers them back onto the original input. The fragments are generated and re-ordered based on audio-reactive triggers. For a detailed breakdown, see this blog post: https://graceis.online/blog/video-fragmentation-effect-in-touchdesigner

Video Fragmentation Effect

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Over the past two years I’ve been building a growing repository of custom TouchDesigner Components. More recently I’ve started creating documentation for the most finalized ones — and I finally feel that enough pages are in place to share with the community.

Repository of Custom TouchDesigner Components

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RayTK 0.46 is available for download! There's a new image-based 2D SDF and threaded shader compilation (fewer process freezes when rewiring things)! This release has been made for the TouchDesigner 2025 experimental builds.

RayTK v0.46 Release

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y=f(x) Volumetric cone lights https://vimeo.com/1084622634       https://vimeo.com/1084622634     Introduction This component can be used to render volumetric cone lights, which are especially useful when rendering pre-visualizers.

y=f(x) Volumetric lights

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Auto Serial Reconnect System This tool solves a common problem when working with USB serial devices: When a device is unplugged and reconnected, its COM port ID often changes, making fixed-port reconnections unreliable.

Auto Serial Reconnect System

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FreenectTD FreenectTD is an open source TouchDesigner implementation of the libfreenect C++ wrapper, aimed at macOS users who don't have a way to use the official Kinect OPs in TouchDesigner. Installing Full installation instructions are available at the GitHub repository linked below.

FreenectTD - Kinect OP for Mac

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Hello everyone, Today I'm excited to share a robust method for flex control that's both powerful and user-friendly—with no coding required! This approach allows you to dynamically disintegrate or fluidify your point cloud on demand, while ensuring everything seamlessly falls back into place.

FLEX DA FLEX

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Hello family!! After experimenting with different logic approaches and with a little help from ChatGPT, I've managed to recreate the core of the TETRIS game in TouchDesigner! I believe the logic and functionality are easy to understand, and I've tried to explain the code as much as possible.

TETRIS GAME IN TOUCHDESIGNER