Hello, I'm pleased to present the updated version of my Unwrapper COMP. Through a revolutionary approach, I've managed to translate SOP to TOP without the necessity of utilizing CHOP.
Community
PROMOTE Hello, The first version of "Promote" is now available! This component enables the rapid creation of custom parameters using a customizable keyboard shortcut. The detailed description of how it works can be found in my previous post.
PROMOTE
RANDoFRAMo is a Touchdesigner app for mapping video on LED placed randomly. https://vimeo.com/884184115 Ui custom parameter : It save an image EXR 32bit, 1 row per univer that you can use to remap your video on LED. Enjoy
RANDoFRAMo
I made a Chop Script for sending presets/programs, and other SysEx messages on the Novation Launchpad Mini MK3. Check my guithub: https://github.com/duarte-amorim/Touchdesigner/tree/main/Launchpad-SysEx-Programs Launchpad Operator Parameters
Tox for sending SysEx messages on the Novation Launchpad Mini MK3.
Hey all, for my project I needed to view the Audio Spectrum CHOP in TOP as an image. But when you do this with Chopto TOP, you don't get the Audio Spectrum CHOP graph (amplitude against frequency).
Audio Spectrum CHOP to TOP

This is a tox file to work with SuperDirt using TouchDesigner like TidalCycles. SuperDirt runs on SuperCollider as an OSC-based synthesizer. So you can use TouchDesigner and this tox to send OSCs and play sounds with the protocol for SuperDirt directly.
I make a tox for TouchDesigner to SuperDirt Directly.

FunctionStore_tools - enhance your workflow with these free tools! FunctionStore_tools is a collection of free TouchDesigner hacks and tools that can help improve your workflow as well as manipulate the default behavior of TD.
FunctionStore_tools - enhance your workflow with these free tools!

THE PROJECT SENSING VOLUMES is a multisensory project with the question of accessibility at its core. It is inspired by the design of playgrounds and children’s urge to play and discover.
SENSING VOLUMES-Interactive multi sensory art installation


Description chainGpu is a toolkit that allows you to simulate chain-like physics on the GPU using TouchDesigner. It is especially suitable for structures found in nature such as flowers, plants, grass, tentacles, hair and trees. Or any other use case where your imagination might take you.
chainGpu Physics Simulation Tool

The v1.3 release of our TD Scripts for Blender Add-on has gained a huge performance boost regarding exporting denser meshes from Blender into Touchdesigner. We've also developed a dedicated .TOX which will work hand in hand with the Blender Add-on.
TD SCRIPTS V1.3: A BLENDER ADD-ON FOR TOUCHDESIGNER

RayTK v0.35 is now available for download! https://github.com/t3kt/raytk/releases/tag/build-0.35 Palette usability improvement: place operators when creating them! Holographic materials! Cool S SDF! Bug fixes and optimizations
RayTK Version 0.35

A very TouchDesigner native set of operators that allow you to design state flow circuits to use as a very stable backbone for your projects.
State Circuits

This is an extensive component for random number generation in CHOPs, specifically *unique* random number generation.
Random CHOP

Hello! I just released an update to UI Theme. It's a component to style in bulk the basic widgets provided by Touch Designer.
UI Theme - Presets update


.TOX file that helps create zone-based audio triggering, fading, optimization, and mixing. Used in a series of tutorials by Blake Marques Carrington called "TD as Game Engine", which dive into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-l
Audio Trigger and Mixer TOX

.TOX file that shows how to create different "zones" in a virtual environment, track the camera's movement through them, and trigger events based on that zone tracking. Used in a series of tutorials by Blake Marques Carrington called "TD as Game Engine", which dive into a very large project (over 6
Zone Tracking TOX

.TOX file that handles how a joystick input gets translated into camera movement in the world coordinate system. Used in a series of tutorials by Blake Marques Carrington called "TD as Game Engine", which dive into a very large project (over 6000 operators), in which TouchDesigner is used to create
First Person Camera: Location Control TOX

Hello community! I'm sharing a .toe file that simulates a waterfall. It's based on this great tutorial from @exsstas. I just added few components, such as the Nvidia Flow and a Particle emitter that is in multiply with the flow, before enetering in the ripple shader.
Waterfall effect with Nvidia Flow + Water Ripple

.TOX file that helps with the use of a Joystick CHOP and Keyboard In CHOP to create a flexible control input system. Used in a series of tutorials by Blake Marques Carrington called "TD as Game Engine", which dive into a very large project (over 6000 operators), in which TouchDesigner is used to cr
First Person Camera: Input TOX

The RayTK 0.33 release is now available for download! Palette improvements: reorganized palette into more descriptive categories, ui styling, show which operators are new/updated New light operators Field instancing Lots of other stuff! https://www.youtube.com/watch?v=RQ_M3rK4rU0
RayTK Version 0.33

Often I'd found useful to use the "Screen Grab TOP" to capture an external application even id it's in background.
Grab external window even id in background

Hello, I'm Gwangyu Lee, a computer musician interested in media art and mobile application development. I made an ios app that can capture body tracking information and send it through OSC. You can download it for free on the Apple App Store now. Short tutorial and download links in below.
Download iKeleton OSC for free until May 5

The last bloom component you'll ever need :) If you want to support this project, and others like it please check out my patreon, and github sponsor pages which you can find on the github page. 13 tap bloom comparison 13 tap bloom comparison 2
13 Tap Bloom for TouchDesigner

Hey friends! THAT'S A tool I've been using in theater, performance, and event projects over the past few years. As often happens, it wasn't initially intended for public use, but I took the extra step and created some documentation, SO I hope it'll be clear and useful to at least some of you.
CuryCue - cue-based control system

Introduction NAPs provides similar functionality as TD's built in Global OP Shortcuts, but for any family of operators. You simply create a short alias for the operator, then you can access it from anywhere in your network via op.NAPs.OPS("your_op_name").
NAPs - Named Operators


Hi, This component allows you to generate a network from a Shadertoy url. Don't hesitate to contact me for new features, bug fix or to add your modifications to this component.
Shadertoy2TD: convert shadertoy URL into TouchDesigner network

Here's a TouchDesigner implemntation of the Poisson Fill algorithm addapted from https://github.com/LingDong-/ofxPoissonFill This algorithm provides a way to smoothly fill transparent areas of an image using the closest aproximate pixels.
Poisson Fill TOX

1. Introduction iTAT (Integrated Telegraf Agent for TouchDesigner) runs a Telegraf agent as a subprocess of TouchDesigner. Telegraf is an open source software from InfluxData that collects hardware metrics.
iTAT - Integrated Telegraf Agent for TouchDesigner

https://youtu.be/WgZs6fuiyqU With a single X-Box gamepad you can independently adjust any two inputs in several ways! I created this tool for use in my live VJ setup, where I typically use one or two mirrorless cameras.
With a single gamepad you can independently adjust any two inputs in several ways

UI Theme is a component to style in bulk the basic widgets provided by Touch Designer. More often than not, I found myself repeating the same actions in order to style the default settings for the Basic Widgets, like setting the Background Alpha to 0 or its Horizontal Mode to Fill .
UI Theme 1.0

This is a simple "wiggly fishy" using only a few nodes! Touch Designer sure is powerful!
Simple Wiggly Fishy

The v0.30 release of RayTK is now available for download! The focus of this version is primarily fixing bugs and making things behave more consistently. Highlights Improved material handling for pointMapRender. More consistent handling of axes in field inputs. New editor tools. New stackSdf.