A convenient interface to the Movie Out TOP, it records one or two streams of video and audio, always makes a unique file name, splits into 30-minute (or whatever) files, records fixed-length or unlimited length, has a start-delay, and there's a version with a tiny UI. What it doesn't have in the UI
Hello community! i was watching this video posted by @Exsstas https://derivative.ca/community-post/asset/3-templates-kinect-skeleton-visualization/63863 and suddenly I remembered I had to share another file.
TD-Faust is like a very basic version of the online FAUST IDE. Only tested on Windows (If you try OSX, tell us!). It enables FAUST code to run inside TouchDesigner. Up to 256 channels of input and 256 channels of output. Pick your own block size and sample rate.
Keyframer is a keyframe editor component that can be used to create and edit keyframes in the animationCOMP. It is meant to be a replacement for the currently built animation editor in TD.
I came to Touchdesigner from timeline-based video editing in programs like iMovie, Adobe Premiere and Davinci Resolve. For a few years I also built patches in Magic Music Visualizer. I was always frustrated by the UI of iMovie and similar programs.
TD-ParHelpTranslator Automatically translate the help text of parameters. Rollover the parameter while holding the Alt key. Optional function : OP's summaries can be translated. (Hold down the Alt key and rollover the OPs) Optional function 2 : Text of DAT can be translated.
Version 0.12 of RayTK is now available on GitHub! This version has focused on fixing bugs and making things easier to work with. There isn't much benefit to adding new features if users can't get them to work.
Hi, sorry for my english :) I am a beginner with TouchDesigner and Python is not my language, but following the "Getting Tweets into TouchDesigner For Intermediate" tutorial (thanks @snaut), I tried to do the same thing but with the new Twitter API v2 If you haven't already seen it, I recommend tha
Hello! I'm sharing an asset I've been working on for the past six months called TD-Completes-Me. It's a simple combo vscode extension and tox that attempts to bring auto-complete functionality to DAT editing via MS VSCode.
Version 0.11 of RayTK is now available on GitHub! Along with that, there is now a documentation website with concept guides and an operator reference. RayTK 0.11 Download RayTK documentation site 0.11 supports TD 2020.44350 (experimental) and the newly released 2021.10330 (official).
Sorry for the messy toe Would love to see someone creating a little game or anything out of this. Feel free to post your walk with the spider and tag https://www.instagram.com/josefluispelz/ walk with WASD | reset with "shirt+r" | home with "h"
Here is templates for three different approaches to visualize Kinect joints data: points, lines and metaballs with some custom parameters. In the video tuitorial I explained it in more details and share some ideas how you can use it later to create very different looking outputs.
UberGui is a lightweight multi-threaded, webRender UI module for TouchDesigner projects. The aim is to solve the trifecta of challenges building UI's in TouchDesigner often poses: being fast, feature rich, and visually appealing.
Blister lets you set up interactive tables using a simple parameter-based UI. It follows on the in-depth look at the underlying workings of The Big Bad Lister COMP by Matthew Ragan and Ivan DelSol, but avoids the need to hand-edit tables with obscure codes.
what is this? This is a pair of TOXs and associated scripts that allows the TD users to transfer an arbitrary number of files between networked computers running Touch Designer. Here's a GIF! transfer What problem does this solve?
Hey there, I created this .Tox as a tool to support online classes, but also the "making of" quick tutorials. Noticing that some of my students, were often asking the name of the last operator created, or the last last parameter modified, I thought it could be helpful showing them these edits in
A component to merge point clouds from Kinect Azure devices How does it work? The technique used here is based on the open3D library: http://www.open3d.org/ This method is very fast and easy to use.