Something I get asked a lot as a TouchDesigner developer is how to make quick and easy content. A lot of times I see people overcomplicate it, and ignore the pre-built tools that are available.
Unreal Engine can now both receive and send DMX, allowing it to be used for ultra realistic previz and testing or even for controlling fixtures in real-time.
Hi everyone, I'm excited to share something that's been in the works for quite a while now – a new set of example files for TDBitwig. This release is a combination of a TouchDesigner environment file, a Bitwig project, and a detailed Wiki document to guide you through it.
Starting October 18th 2023 and running Wednesdays online via Zoom and in English language This course, spanning an entire semester, is tailored for individuals with intermediate proficiency in TouchDesigner who are eager to progress to the next level and equip themselves with the necessary skills fo
Do you want to export vector files from TouchDesigner to be cut, plotted, or printed? Scalable Vector Graphics (SVG) files are probably the most common graphic format for this purpose.
We're excited to announce support for ShowNET laser devices by Laserworld in the newly released TouchDesigner Experimental build. Please note that Experimental builds include many new features still in development and testing and does not yet have the stability and reliability required for performan
The TouchDesigner banana is flying as a Niagara point cloud in the TouchEngine for Unreal samples file Hello everyone, We are back today with a new release of our TouchEngine for UE plugin.
https://youtu.be/FrJKtLcZ908?si=1eGMg-9u_ZkY3WdR https://youtu.be/FrJKtLcZ908?si=1eGMg-9u_ZkY3WdR When I do VJ, I utilize various generative arts.I thought that by turning these generative arts into NFTs, I could make VJ not just a momentary thing but something that leaves value behind.
For many TouchDesigner VJs, one of the biggest obstacles starting out is determining whether to use an existing tool or a custom built interface within their workflow. After years of experimentation with other community tools, my curiosity led me to create a modular and generalized tool for VJing wi
Did you download the latest TouchDesigner build but are not sure what the new updates are? Here are the highlights of the most recent TouchDesigner build. To continue reading this post, click here.
After a successful Summer Season of learning for more than sixty students, we’re back with new courses open for enrollment this Winter Season 2023/24.
https://www.youtube.com/watch?v=3-GlBJ_jCDg EN ■ Statement Beyond the noren curtain lies the world of 40 years from now. The form of the future is swaying. Because the future is crafted through the accumulation of choices. So, let's step forward. Believe in your own will.
For designers locted in the Netherlands and who recently finalized an art or media academy and/or university. You can apply to a call at Creative Industries Fund (stimuleringsfonds) to collaborate with me on the project Conducting Design (Designdirigent).
In this article, we’ll be going over the build of a 3D flight scene in TouchDesigner. This will be an opportunity for beginners to brush up on their instancing skills, as well as getting in touch with generative coloring methods for our scene.
Externals are an important part of TouchDesigner and how we share pieces of networks between users, community members and team members. With this new branch, we are introducing changes to working with external files to make them easier to manage and open new possibilities.
What do you do when you’ve deployed a project on-site and want to make sure it’s still running? Or perhaps check up on its performance, up time, or any other number of important components? Maybe you’re just looking to receive information from an internet-connected sensor for your project?
Have you mastered TouchDesigner 2D textures and TOPs and are interested in working in 3D? You can generate, import, modify and combine 3D geometry in the SOP (Surface Operator) family. This blog will let you know what SOPs you should know and the benefits and drawbacks of working with them.
Hello everyone, Coordinate a is project I started a few years ago with the idea of both meanings behind the name. Basically it's a tool involving all things relating to coordinates in N-dimensional space (mostly 3d...).
In this article, we will explore the ‘CHOP to’ SOP operator in TouchDesigner, and showcase its capabilities with a set of basic examples. This is an operator that can provide immediate engaging results but is often overlooked. Let’s change that! To continue reading this post, click here.
UE5.2, Editor Mode, CHOP Rework, Stability, DX12, Vulkan improvements, reworked samples and doc, what’s next. Point Cloud animated in UE5 using the TouchEngine for UE Plugin Hello everyone, We are back with a new release in Unreal Engine world.
For new TouchDesigner developers, keeping all of the different Python members and methods specific to TouchDesigner can be somewhat of a challenge, especially if they’re not already experienced with coding.
In today’s post we will be going over some simple techniques that can help out when looking to create background and content visuals. These can be especially useful when running against the clock, and despite being “simple” networks the results can be quite charming.
As you get more comfortable with TouchDesigner, you may find yourself looking for ways to create more advanced functionality or shortcuts to achieving common goals.
This beginner guide will not only show you the operator but some features of the operator that should be noted. This blog will glance at different operators that will spark curiosity for deeper personal exploration. To continue reading this post, click here.
https://www.youtube.com/watch?v=tPMSUUKUDSA Bridging the realms of sound, live performance and literature, I've created a system in TouchDesigner that transforms real-time audio data into unique AI generated poetry being recited, also in real-time.
안녕하세요! 이관규입니다. 터치디자이너에 관한 전자책을 출간하게 되었습니다. 책은 크게 9개의 파트로 구성되어 있습니다. 최대한 지루하지 않도록 파트 2부터 파트 5까지는 비쥬얼을 만들어가며 공부하는 방식으로 구성하였습니다. 총 8개의 비쥬얼을 완성할 수 있으며 섹션마다 공부한 내용을 응용하여 만들어보는 9개의 챌린지가 포함되어 있습니다. 모든 프로젝트 파일은 깃허브에서 다운로드하실 수 있으며 만드는 과정 역시 동영상으로 확인하실 수 있습니다. 책은 교보문고와 리디북스 같은 전자책 플랫폼에서 보실 수 있습니다.
Back in 2018, Elburz put together a popular article covering some useful tricks for TouchDesigner beginners to add to their ever-expanding toolkit.
In this blog post, we’ll explore how to export 3D geometry formats in TouchDesigner, including a quick export method and best practices for optimizing your library. We’ll cover exporting to popular file formats such as FBX and OBJ.
One of the most useful features of TouchDesigner that might not be particularly obvious to beginners is its tight integration with Python.
In this post we’ll take a look at the Delete SOP in TouchDesigner. This operator allows us to selectively remove unwanted geometry components from a geometry object. We will also visit some possible practical uses and basic examples. To continue reading this post, click here.
TD Trebuchet TD Trebuchet helps to manage working with multiple versions of TouchDeisgner and solves a common issue in professional TouchDesigner workflows, namely TouchDesigner files are forward compatible but not backward compatible. I developed TD Trebuchet to solve the problem that I was runni
Do you want to create stadium visuals, interactive art installations, and multi-story projection mapping projects, but don’t know where to start?