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 Delete SOP Tricks in TouchDesigner.jpg
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In this post we’ll take a look at the Delete SOP in TouchDesigner. This operator allows us to selectively remove unwanted geometry components from a geometry object. We will also visit some possible practical uses and basic examples. To continue reading this post, click here.

Delete SOP Tricks in TouchDesigner

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Community Post

TD Trebuchet TD Trebuchet helps to manage working with multiple versions of TouchDeisgner and solves a common issue in professional TouchDesigner workflows, namely TouchDesigner files are forward compatible but not backward compatible.  I developed TD Trebuchet to solve the problem that I was runni

Announcing TD Trebuchet!

 Recent TouchDesigner Updates 2022.31030.jpg
Community Post

The initial stable release of the 2022 version of TouchDesigner was an exciting one for the community, full of great new features to explore (Vulkan! VSTs!). But the new features didn’t stop with that initial release!

Recent TouchDesigner Updates 2022.31030

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Community Post

A TouchDesigner component for visualizing some mesh attributes commonly used in shading and lighting, such as tangents, normals, bitangents, etc.

TD-MeshAttrViz

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 Immersive Volumetric Reality - LedPulse.jpg
Community Post

Exploring the Capabilities of the Dragon’s Volumetric Immersive Reality in Audiovisual Art Experiences.  An installation where the viewer takes on the role of the operator, controlling thousands of LED neurons and transforming the Dragon Volumetric LED Display into an interactive environment   ORIGI

ORIGINS 1.0 – A journey into an alternative reality.

 NVIDIA Maxine in TouchDesigner.jpg
Community Post

By this point, NVIDIA Maxine has been out for about a year, but TouchDesigner developers sometimes look over its AI features. Maxine has valuable qualities that allow you to do fancy camera tricks without needing a Kinect sensor and does so using GPU-accelerated processes.

NVIDIA Maxine in TouchDesigner

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Community Post

Hello everyone, We are back with some TouchEngine and Unreal Engine news to wrap up the year. Starting today, you can head over to GitHub and grab the latest release of the plugin and give it a try with our samples project. What is new ? UE5.1 The big news for this release is UE5.1 support.

TouchEngine For UE 5.1, DX12 support, preliminary Vulkan support, what's next

 Basic Setup for TouchOSC and TouchDesigner.jpg
Community Post

A few weeks ago we had a look at the Open Sound Control protocol and its capabilities to connect a vast array of software through a myriad of interfaces.One of these interfaces previously mentioned is TouchOSC, and today we are going to put together a basic setup for you to start using it in your To

Basic Setup for TouchOSC and TouchDesigner

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 Virtual Production Techniques.jpg
Community Post

We recently discussed the rise of Virtual Production as one of the most promising fields in terms of audiovisual creation. Without a doubt it’s been a game-changer, and because it’s so deeply technology-driven we could dare to say that its state of the art is ever evolving.

Virtual Production Techniques

Community Post
 lygia.jpg
Community Post

This post announces the release of LygiaTD. A native port of Ligya Shader Library. Another one? I know... keep reading for the differences. Kudos to the original developers both Patricio Gonzalez Vivo for the original source and LEITHBA for the original LYGIA FOR TOUCHDESGINER library.

Lygia-TD Release v1.0.0

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 3D Projection Mapping in TouchDesigner.jpg
Community Post

Of the techniques available for projection mapping, 3D projection mapping is one of the more interesting and accurate options available. Instead of relying on drawing masks, 3D projection mapping uses a 3D model of the projection surface, a virtual camera and some math to calibrate the projection.

3D Projection Mapping in TouchDesigner

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