Version 0.12 of RayTK is now available on GitHub! This version has focused on fixing bugs and making things easier to work with. There isn't much benefit to adding new features if users can't get them to work.
Hi, sorry for my english :) I am a beginner with TouchDesigner and Python is not my language, but following the "Getting Tweets into TouchDesigner For Intermediate" tutorial (thanks @snaut), I tried to do the same thing but with the new Twitter API v2 If you haven't already seen it, I recommend tha
Hello! I'm sharing an asset I've been working on for the past six months called TD-Completes-Me. It's a simple combo vscode extension and tox that attempts to bring auto-complete functionality to DAT editing via MS VSCode.
Version 0.11 of RayTK is now available on GitHub! Along with that, there is now a documentation website with concept guides and an operator reference. RayTK 0.11 Download RayTK documentation site 0.11 supports TD 2020.44350 (experimental) and the newly released 2021.10330 (official).
Sorry for the messy toe Would love to see someone creating a little game or anything out of this. Feel free to post your walk with the spider and tag https://www.instagram.com/josefluispelz/ walk with WASD | reset with "shirt+r" | home with "h"
Here is templates for three different approaches to visualize Kinect joints data: points, lines and metaballs with some custom parameters. In the video tuitorial I explained it in more details and share some ideas how you can use it later to create very different looking outputs.
UberGui is a lightweight multi-threaded, webRender UI module for TouchDesigner projects. The aim is to solve the trifecta of challenges building UI's in TouchDesigner often poses: being fast, feature rich, and visually appealing.
what is this? This is a pair of TOXs and associated scripts that allows the TD users to transfer an arbitrary number of files between networked computers running Touch Designer. Here's a GIF! transfer What problem does this solve?
Hey there, I created this .Tox as a tool to support online classes, but also the "making of" quick tutorials. Noticing that some of my students, were often asking the name of the last operator created, or the last last parameter modified, I thought it could be helpful showing them these edits in
Blister lets you set up columns of Lister COMPs by editing parameters. (2020.40000 and later) Jan 23, 2021: new version with panel-style UI for creating columns. Feed it any table with headings (like an OP Find DAT) and click Edit Column Definitions.
A component to merge point clouds from Kinect Azure devices How does it work? The technique used here is based on the open3D library: http://www.open3d.org/ This method is very fast and easy to use.
Hi, This is an implementation of the playerList COMP. It 's looped by default. You can create any numbers of players with replicator. All is controlled also wifi via RCP. Hope they will improve this method RCP is great.
bypassHandler lets you reference operators and set their bypass flag through toggle parameters. How it works Given a list of operators, it adds a toggle paramater to the bypassHandler custom page for each found operator.
Hi! Here is .tox file with water ripple effect made with GLSL. Code is based on this shader, but I did some changes and leave a comments for you. You can also read theory behind algorithm here.
graphPlot displays numeric and text data in a 2D graph, coming from CHOPs, SOPs or DATs. X and Y axes can be linear, logarithmic or other forms. It can also analyze and display audio in a spectrum graph.
Ever had difficulties setting up your link with Ableton before a gig? Well, I did. Getting those rock-solid-in-sync-triggers from Ableton into Touchdesigner is a workflow I've dreamt of years ago, and it works very well.
This page is about how to use TouchDesigner to create shapes for lasers, colour them with powerful tools, and ultimately send the produced data from the Laser CHOP to multiple lasers using the AVB protocol throught the Audio Device Out CHOP. PLEASE ALWAYS BE AWARE:
I've evolved this component over the last few years to suit the style of VJing I do, trying to get the most timing control with the least amount of scrambling around while performing. This is where it's at now.
The Point Field COMP assigns weights to XYZ points, and the weights can be use to reveal/hide instanced geometry, interpolate between data sets, apply colors, or numerous other purposes. It spatially segregates point sets using "fields".