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Hi, This component allows you to simulate ocean waves in realtime. The rendering is optimised by using the Inverse Fast Fourrier Transform algorithm.This allows you to change, on the fly, parameters like the wind force, the viscosity of the waves, the field size, etc.

FFT Ocean simulation

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This little TOX just disable all viewer from your project. Sometimes we forget to do it manually and that consume some ms for your CPU, and also there are many components inside another and so on... this component does the op(''xxx').viewer = False for all of them.

Disable viewer for all component

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https://youtu.be/-Ck2fPVT3MQ     Here's an OSC reader I made in collaboration with Paliverse, creator of Dualsense M on the App Store (about $5). Sends data from the PS5 controller out to TD through OSC protocol, including all joysticks, buttons, touchpad, and even gyro data to some degree.

Dualsense 5 (PS5) Controller OSC Reader for Dualsense M (Mac)

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UPDATE: Version 1.1 now available, see OLIB for a complete changelog. A huge thank you to Matthew Ragan for taking the time to look over this component and provide some awesome feedback for how it could be improved! I learned a lot from that!

MetaRamp TOP

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Constant TOP that can be controlled using HSV slider parameters. These parameters can then be controlled by python or chop channels easily.   See OLIB for longer description and detailed parameter explanation. Would recommend downloading from there.

HSVConstant TOP

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I made this patch for a specific type of 3D volumetric display LedPulse Dragon-O https://www.ledpulse.com/technology/organic-system which has unlike other volumetric displays an organic placement on the LED's meaning there is an offset in x and y on every layer (1-4 and then repeating) instead of a

3D volumetric rendering

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1st A big Thank you to Matthew Ragan  and Markus Heckmann for their ispiring works: https://matthewragan.com/2019/05/06/touchdesigner-case-study-custom-parameters-and-cues/ https://derivative.ca/community-post/asset/zuweiser-more-experiments-controller-mapping-and-binding   GOAL OF THIS THING : Pres

Value_Matrix

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This is my favorite component and the one I use the most as this tool here will 'surface' any heightmap you have. Yes, that wired texture you get out of a feedback loop ...the idea is to get a nice shading on that. To define a surface means you need a perfect normal map.

Normal Map v.2

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Use Pull the tox file into the TD Press shift + Middle to open the UI or click open window pulse on parameter Click + button to create a rectangle, then click display button to display rectangle on current pane Click - button to delete the selected rectangle Press shift + Right and drag to set the

Backdrop Component

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OpenCV-Tracker TouchDesigner component, which allows to track objects in selected ROI (Region Of Interest) To start tracking select Tracker type and press Re-init Overview ​ ​ OpenCV-Tracker_example_out Parameters Tracker type - (Menu) Tracker type (https://learnopencv.com/object-tracking-using-open

OpenCV-Tracker

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DAT Script that allows the latest Laser Cube to work with Touchdesigner connected via WiFi or Ethernet LAN Tested with 2 Cubes on 1 Touchdesigner, connected in parallel on 2 different LAN Networks, worked live for 10+ hours without any issues.

Laser Cube Ethernet LAN + WiFi Working Script

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My JDRenderEngine is now in V3. I came to Touchdesigner from timeline-based video editing in programs like iMovie, Adobe Premiere and Davinci Resolve. For a few years I also built patches in Magic Music Visualizer. I was always frustrated by the UI of iMovie and similar programs.

JDRenderEngine

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Country-flag-TOP TouchDesigner component, which allows to parse country flags in different resolutions Parameters Country - (menu) The country Width - (int) Image width Notes API: flagpedia.net/download/api You need internet connection https://github.com/confirmedancient/Country-flag-TOP

Country-flag-TOP

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TOPs-stacker   TouchDesigner component, which allows to align multiple inputs linearly (vertically and horizontally) CPU version uses more CPU resources GPU version uses more GPU resources GLSL version is prefered Parameters Number of inputs - (int) The number of COMP inputs Axis - (Menu) Selection

TOPs-stacker

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To automate some tasks putting keyframes over the timeline. It works leaving marks (ctrl+shift+f) in the current frame , to send pulses each time the playhead goes over those frames.  These marks or key[F]rames can be sent as a channel by 'id' to an Animation Component in which these can be edited.

keyFrameitor