Children who watch animation imagine themselves becoming friends with the main characters on the TV and working with them in their own world. All children experience this kind of imagination and it encourages them to focus their concentration.
This workshop is intended for Ableton Live users who are also beginner-level TouchDesigner users, and wish to make real-time connections between sounds and visuals. We will explore various ways of sending data between Ableton Live and TouchDesigner using the tdAbleton component.
Highlights (v0.19) New 3D bezierSdf to create arbitrary curved paths New headSdf based on tdhooper's model New polyhedronSdf with lots of controls and support for custom SDFs on vertices, similar to geodesicSdf Lots of new field inputs to customize various filters and SDFs Check out the Release
TouchDesigner meetup – AI & Machine Learning / November 20th Meetups are a great way to meet and be inspired by the TouchDesigner community.
A través de una videoinstalación que considera múltiples proyecciones, Gonzalo Cueto (Temuco,1973) presenta en Vertiente tonal la sistematización de un trabajo de campo que incluyevideoensayo, mapping, paisaje sonoro y entrevistas, realizado en los dos últimos años en la zonade la Araucanía, Chile.
The TouchEngine Plugin for Unreal Engine allows you to load TouchDesigner Components into Unreal projects, process and manipulate them, and pass data back and forth all from within Unreal Engine.
We’ve all been there. Deep in a few scripts and barely hanging on to what we understand about Python as we try to wrangle a strange set of features together. And then BAM. Errors.
If we had a dollar for every time a client asked for interactive particle systems, we'd be rich! But it can a bit tricky for new and intermediate developers to navigate particle systems, metaballs, and forces.
If you’ve decided to be a freelance artist or developer, you might be wondering to yourself if it’s worth setting up an LLC or corporation. What are the pros? What are the cons? You’ve probably heard lots of people talking about but maybe it seems like a lot of work?
Bileam Tschepe aka elekktronaut is a Berlin-based artist and educator who creates audio-reactive, interactive and organic digital artworks, systems and installations in TouchDesigner, collaborating with and teaching people worldwide.
Kaleidoscopes are fantastic effects! Not only can they be created as their own unique pieces of art, they can also be a great for turning basic content pieces into more interesting pieces that can be used as ambient content in your projects.
Remote access is…..a pain to say the least. There are tons of options, everyone has an opinion, and all IT departments at venues/offices have tons of rules about what apps are able to be run on their networks. In short, there’s no easy answer.
We announced 2 days online workshop about processing and postprocessing sensors data using TouchDesigner and Houdini Workshop Program: Intro to Depth Sensors Kinect, ZED2, and Realsense comparison Kinect Point Cloud Recording, Playback, and Conversion Skeleton Visualisation, Recording, and Playback
We have just released an app called ZIGCAM. You can download it from here. This is an extension of the NDI camera commonly found in iOS for AR and interactive content development.
Been working for quite a bit in a way to transform image into sound, and came up with a hopefully-interesting idea. In this tutorial you’re going to learn how to transform RGB data into MIDI in TouchDesigner, and feed it to Ableton Live.
Our industry thrives on user inputs, interactions, and data streams. While these are normally exciting things to work with they can also be areas in your project where errors could pop up.
Point clouds are becoming increasingly popular both in offline and real-time usages. One challenge that a lot of developers face is cleaning up and clipping their point clouds.
Date & Time Saturday 20th November 2021 4pm UK / 5pm Berlin / 8am LA / 11am NYC Meetup length 2-hours with option for continuing collaboration in breakout room after the main session for an additional hour.
For some, MIDI is a thing of the past and a protocol you’ve likely not touched in years. For many developers, especially those working with artists, music equipment, or other sound-focused softwares, MIDI is still one of the go-to staple protocols to use.
IMMERSIVE PAINTING By Phenomena Labs X Lume Studios Immersive Painting brings tech and art together allowing the audience to become the projected art.
We are back! Join us this Friday November 5th for the 16th episode of InSession with our very special guest Rob Bairos, a long time lover of odd visual gadgetry and founding member of Derivative. Rob's projects often explore visual imagery in unexpected mediums with highly limiting constraints.
The year is 2021, a pandemic rages across the lands and things are weird and limited. It’s also 3021 and things are even weirder and more limited on the DandiDoesIt LPVG (Live Performance Video Game), a self-described "anti-capitalist satire" streaming on Twitch.
Series of 4 free live online workshops taught by Masha Rozhnova Dates & Times Tuesdays 16th / 23rd / 30th Nov + 7th Dec Time: 10am UK / 3.30pm India / 7pm Tokyo / 8pm Sydney Length: 2-hours each session Level: Beginners curious about creating immersive visuals with TouchDesigner TouchDesi
The Beat CHOP and Timeline CHOPs are a handy way to generate regular sequential input for music-based projects. They depend on a Time COMP to set the BPM. You can of course set the BPM in the playback bar but I don't always know what the BPM I'm trying to match is.
Workshop sull’ambiente grafico di programmazione TouchDesigner, tra le tecnologie più utilizzate, a livello mondiale, per lo sviluppo di opere ambientali, immersive, multimediali.TouchDesigner è un software a paradigma modulare, basato sui nodi, capace di creare contenuti in real time mettendo a dis
Optimization can be challenging for many TouchDesigner developers, but it doesn't always have to be. There are some easy tricks and techniques you can keep in your back pocket that will help you get a higher FPS out of your project without too much heavy lifting.
As the years pass and newer and newer gear comes out, we often have to re-evaluate what we’re using in our installations. Depth sensors are a prime example. The amount of companies that have entered and exited the depth sensors market in the last few years is wild.
The average person now expects to be able to use complex interactions with just about any touch screen. Unfortunately it can be a painful process to build all of these gestures yourself. Luckily there is an easy way we can detect swipe gestures in TouchDesigner using Slope CHOPs and Logic CHOPs!
We’ve been getting deeper and deeper into the build of our datamoshing component in TouchDesigner. We’re finally digging into GLSL code and porting over the individual examples from our reference material, and by the end of this post, we’ll have a working shader starting to come together!
https://youtu.be/8qMdotqINNw RGBdog presents: Volumetric Interviews introduces creatives based in The Netherlands working at the intersection of music, visual arts, and technology, who are focused on developing supportive communities all over the world.
Use Pull the tox file into the TD Press shift + Middle to open the UI or click open window pulse on parameter Click + button to create a rectangle, then click display button to display rectangle on current pane Click - button to delete the selected rectangle Press shift + Right and drag to set the