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The ultimate guide to the procedural mentality Intense Course of combining the power of Derivative TouchDesigner and SideFX Houdini   Learn a concept, workflow, and tools for procedural graphic and interactivity during the 6-th Month intense course Understanding proceduralism is a key to generative

Sep 15/th

Hou2touch 2.0: 6 months online course / Houdini + TouchDesigner

The ultimate guide to the procedural mentality Intense Course of combining the power of Derivative TouchDesigner and SideFX Houdini

 

Learn a concept, workflow, and tools for procedural graphic and interactivity during the 6-th Month intense course

Understanding proceduralism is a key to generative modeling and animation and while it’s opening abstract thinking abilities, it opens you the way to creating generative art.

 

event

Join us for InSession this Friday July 30th with our special guest Kampala-based artist Noel Apitta aka @scarletmottif.  Noel has some questions about taking the components he has been producing to date and building a system that combines them all into a TDAbleton controlled set.

Jul 30/th

TouchDesigner InSession 15.0

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Community Post

Whether you’re an expert or just getting started with interactive development, there are a lot of concepts to keep in mind around your development practice.

Important Development Concepts

Community Post
workshop

Date: 17th July 2021 17:00 UTC+2  Check the event time in your time zone Language English  Watch this workshop on Krea Today YouTube channel   TouchDesigner is one of the most powerful node-based visual programming languages.

Jul 17/th

TouchDesigner with Nikzad Arabshahi

workshop
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Tutorial

intro Over this past year streaming to Twitch with TouchDesigner has exploded, due to a simplification of the video pipeline. What used to require multiple software apps and video protocols is now just a Top. Rad, I know.

IRL Stream into TouchDesigner

Tutorial
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Asset

To automate some tasks putting keyframes over the timeline. It works leaving marks (ctrl+shift+f) in the current frame , to send pulses each time the playhead goes over those frames.  These marks or key[F]rames can be sent as a channel by 'id' to an Animation Component in which these can be edited.

keyFrameitor