Hey!
Here is second part of my introduction to vertex shaders tutorial. It's mostly about working with instances and some differences in workflow between single geometry and instanced geo.
Leave your comments and questions below here or on Youtube.
Example file is available on my Patreon (of course, you can simply follow tutorial and recreate everything by yourself, but if you don't want to manually type all the code and want to support me, I'll be grateful).
Experience level