Working with vertex shaders (GLSL MAT) - Part 1/2 For Intermediate

Here is first part of promised tutorial about working with vertex shader in GLSL MAT.

This part is about modifying single geometry, without instances. Starting from a very basic translating and scaling and go completely crazy with sampling, noise and tearing geometry into pieces  in the end of the video :) 


Link to a code for normals recalculation, I mentioned in the video

Project files available on my Patreon


Have fun! Make art! 



Experience level