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Working with vertex shaders (GLSL MAT) - Part 1/2 For Intermediate

Here is first part of promised tutorial about working with vertex shader in GLSL MAT.

This part is about modifying single geometry, without instances. Starting from a very basic translating and scaling and go completely crazy with sampling, noise and tearing geometry into pieces  in the end of the video :) 

 

Link to a code for normals recalculation, I mentioned in the video

Project files available on my Patreon

 

Have fun! Make art! 

 

 

Experience level 

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