My first video about vector fields was quite popolar and I'm getting questions about this approach every now and then, so I made seconds part, where I'm sharing different ideas, atechniques and tips on how to improve your vector fileds. Requires only very basic GLSL knowledge, most of the work here happens with TouchDesigner native nodes.
Video is long, so use content and chapters for easy navigation ;)
Attached file contains contains green components from the video - starting point, everything I did during recording and final lines COMP, where most of the ideas is used.
Orange COMPs available for my patrons here - it contans well organised and easy to read networks for every topic from the video, so it should be easier to understand individual steaps without dealing with messy network with all approaches in it.