Today, I bring you a new creation to ignite yours: a tool that transforms geometry into textures, distilling all the vital data for GPU wizardry.
Spring-Like Deformation: One example showcases how to imbue geometry with elastic interactive behaviors.
Vertex Emission on Command: Another taps into the raw power of geometry shaders, enabling you to conjure new vertices from the ether, altering your geometry with precision and flair.
Get the file in my Patreon page to follow along with this tutorial :
Best,
Simo