Since Unreal Engine is quickly becoming a go-to tool for interactive and immersive developers, you might be wondering how you can access and utilize API data in projects of your own. In this video, Jack DiLaura walks you through an approach to this dilemma, where you’ll use TouchDesigner to access and process weather data, before sending it over to Unreal Engine via OSC. In Unreal Engine, you’ll utilize blueprints to spawn cubes when data is received, and apply color to each cube based on forecasted temperature values.
Tutorial