Christian demonstrates how to integrate pipe over position data from ParticlesGPU straight into a Niagara system to get you comfortable using both at the same time.
Working with GitHub and TouchDesigner can be a real adventure – and what I hear most often is why and how. A bit ago I did a little write-up about working with git and Touch, but realize that’s still a bit intimidating for folks.
Something I hear often is the difficulty in doing TouchDesigner blob tracking. “It’s too slow!” or “the tracking isn’t working!” or “I don’t know how to use it!”.
We’ve all been in installations where you need to send textures between apps or process. It may be because of limitations of a process, maybe because we’re using different apps to do different processes.