TD as Game Engine, Part 7: Time For Intermediate

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 7 shows how to solve problems with absTime.seconds that arise in a long-term installation.

00:00 Problems in long-term installation

01:40 Solution w Clock CHOP and Speed CHOP

02:45 Why does this problem occur?

04:05 Details on float data type

05:05 Simulate running for 1 week

09:30 Simulate running for 2 weeks, 1 month

See more about the project "An Infinite Density Over Zero"

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