A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 6 shows how to use the Render Pass TOP to have greater control over TOP-based fx chains while still maintaining depth information for masking.
01:35 When to use Render Pass
02:45 Render TOP feedback effect
03:10 Monoliths Render Pass TOP
03:50 Clear color, clear depth
05:03 Simple Render Pass network
09:45 Chain together multiple Render Pass TOPs
See more about the project "An Infinite Density Over Zero"