TD as Game Engine, Part 6: Render Pass For Intermediate

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 6 shows how to use the Render Pass TOP to have greater control over TOP-based fx chains while still maintaining depth information for masking.

00:00 Intro

01:35 When to use Render Pass

02:45 Render TOP feedback effect

03:10 Monoliths Render Pass TOP

03:50 Clear color, clear depth

05:03 Simple Render Pass network

09:45 Chain together multiple Render Pass TOPs


See more about the project "An Infinite Density Over Zero"

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