TD as Game Engine, Part 5: Audio For Intermediate

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 5 explores the audio system, focusing on zone-based triggering, fading, optimization, and mixing.

00:00 Zone-based audio triggers

04:00 Play toggle and fade in/out

06:55 Simple version sans fading

08:45 Optimization, cook times

4:42 Mixer UI

17:42 Mix together w Math CHOP


See more about the project "An Infinite Density Over Zero"

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