A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 5 explores the audio system, focusing on zone-based triggering, fading, optimization, and mixing.
00:00 Zone-based audio triggers
04:00 Play toggle and fade in/out
06:55 Simple version sans fading
08:45 Optimization, cook times
4:42 Mixer UI
17:42 Mix together w Math CHOP
See more about the project "An Infinite Density Over Zero"