A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 4 shows how to create different "zones" in the virtual environment, track the camera's movement through them, and trigger events based on that zone tracking.
00:00 How it's done in Unreal/Unity
02:20 Calculate distances w Object CHOP
07:03 Stretch CHOP, Analyze CHOP Min Index
09:13 Milestones visualization
10:30 How to create milestones
15:31 Determine Zone from milestones
19:26 Trigger zone-based audio
See more about the project "An Infinite Density Over Zero"