A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 1 gives an overview of the project and the various topics that I hope to cover in the series, including:
- First Person Camera (FPC) input and location control
- Zone Tracking and location-based triggering
- Audio mixing
- Handling depth with Render and Renderpass
- Autostart and time for long-term installation
- Map view
- Demo mode and sleep mode
- Using 3D scan assets
00:00 Intro
02:00 Controller mechanics
04:25 Audio
05:33 Zone Tracking
06:25 FPC Input
07:22 FPC Location Control
09:10 State Manager
10:32 Time
12:00 3D scans, Texture maps
12:35 Sleep mode
13:03 Render Pass
14:45 Return to path
16:00 Play demo