In this tutorial, we develop a procedural visual system based on sine wave generation to produce a dynamic motion effect. The process begins with the construction of a base 3D geometry that serves as a spatial reference for wave deformation. Using parametric sine functions, we define amplitude, frequency, and phase offset to control oscillatory behavior over time. These waveforms are then applied to the geometry through instancing techniques, allowing efficient duplication and transformation of primitives while maintaining low computational overhead.
Tutorial
SIN WAVE - TOUCHDESIGNER TUTORIAL [23] For Intermediate
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