Point clouds in TouchDesigner was first taught as part of the PRECTXE 2019 Festival in Seoul/Korea. This 3 part video series starts with a look at Instancing and the new Instancing related features added in recent experimental builds of TouchDesigner.
Hi there, I've made a new example how to build a particle system using a compute shader in TouchDesigner. This one is based on instancing and uses a heightmap for the particle to collide with. I tried to explain everything as much as possible using little textDATs docked to most components.