TouchDesigner user since 2012. Programmer since 2002.
Based in Los Angeles.
Specializing in live visual performance, interactive pieces and long-term installations using generative systems and data visualization.
Posted on: May 22nd 2022
New RayTK tutorials covering several approaches to UVs and texturing!
Hi there, I've made a new example how to build a particle system using a compute shader in TouchDesigner. This one is based on instancing and uses a heightmap for the particle to collide with. I tried to explain everything as much as possible using little textDATs docked to most components.