In this tutorial, we’ll dive into **RayTK**, a powerful TouchDesigner component library for creating raymarching shaders and more using COMP networks in the TouchDesigner editor. We’ll start by setting up RayTK, ensuring you have the right version for your TouchDesigner installation (download it [here](https://github.com/t3kt/raytk/releases)). From there, we’ll build a geometry base and progressively create three distinct shapes, each with unique characteristics. Once the shapes are ready, we’ll apply materials, explore depth maps, and fine-tune the color using leveling techniques. To finish, we’ll add filters provided by RayTK to enhance our visuals before wrapping up. If you have any questions, feel free to ask throughout the tutorial!
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