n this video, we will explore the world of PBR (Physically Based Rendering) materials and harness the power of SBSAR to achieve incredibly realistic textures. We'll start by creating a solid 3D figure base and dive into applying SBSAR to enhance its surface with intricate details. By introducing noise to the texture, we’ll add depth and realism, followed by crafting a striking metallic material and applying displacement to give the surface a tactile, lifelike feel.
We’ll refine the UV mapping, ensuring every detail aligns perfectly, and manipulate the shape through rotations for dynamic effects. Smoothing edges will provide a polished look, while color correction allows for precise visual adjustments. For added impact, we’ll incorporate a double edge technique, utilize RGBA delays for subtle variations, and apply a luma blur for softness. Enhancing the scene further, we’ll introduce a grain filter, experiment with camera zooms, and explore multiple variations to find the perfect look. Finally, we’ll set the mood with environment lighting, bringing everything together for a cohesive and realistic presentation.