This tutorial demonstrates the creation of an organic, creature-like system using CHOPs to drive dynamic tentacle motion and procedural behaviors. Starting from a 3D base structure, we develop a single tentacle setup and expand it through instancing techniques, allowing for efficient duplication and control. Directional variation is introduced by distributing instances along a circular pattern, while CHOPs are used to modulate orientation, radius, and spatial relationships from a controllable point of view.
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