TouchDesigner user since 2012. Programmer since 2002.
Based in Los Angeles.
Specializing in live visual performance, interactive pieces and long-term installations using generative systems and data visualization.
Posted on: Feb 11th 2024
In this series, you'll learn ways to improve the performance of your RayTK scenes!
Here is all three part of my raymarching series. I hope this 5 hours could be a nice and solid start for you in this topic. It requires at least basic understanding of GLSL, but you can experiment with provided files even without it.
In this tutorial you'll learn how to make instanced particles react to the surface of geometry created with raymarching technique (signed distance function (SDF) to be precise). Low-intermediate GLSL & intermediate TouchDesigner skills are required. https://youtu.be/AhD33udrjYM false