Hello, This asset is the most clean .tox I could create to start working with the Physarum Transport Network simulation. Implemented from Jeff Jones' paper: Characteristics of Pattern Formation and Evolution in Approximations of Physarum Transport Networks Discovered through Sage Jenson's work.
Spring constraint based simulation for polygonial SOP geometry, calculated using compute shaders. This can be used to simulate cloth/fabric and more in real-time. Parameters to control stiffness, stress resistance, gravity, wind, etc are provided.