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Noise Sculpting in TouchDesigner (Part 8) - Abstract Particle Structures For Beginners & Intermediate

 

Hello lovely people! I have another Noise Sculpting tutorial for you guys! I used similar instancing technique as the previous video here, but with some additions. For the position data, I used a limit to quantize the positions of the particles; and for rendering I used a lumablur that is controlled by the depth TOP (which takes its depth data from the render TOP) and a RGB Delay. All of these in combination create quite beautiful structures. As always, you're encouraged to tweak all the relevant values in all the different TOPs and SOPs and the results will always be different.

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