Moving primitives and noise settings in a shader Tutorial For Intermediate

This lesson is about how to move separate groups of primitives of a single geometry using a shader. And a little about setting up noise in the shader.

Tutorial linkI made a mistake (video time: 15:40). For an exponential function, it’s correct to write this: noise = noise * exp(abs(noise)*uExponent)/exp(uExponent);

language: Russian

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