I'm a creative technologist building interactive installations and generative art, organizing music festivals, and tinkering with software, light, and motion. Based in Provo, Utah.
Point clouds in TouchDesigner was first taught as part of the PRECTXE 2019 Festival in Seoul/Korea. This 3 part video series starts with a look at Instancing and the new Instancing related features added in recent experimental builds of TouchDesigner.
Hi there, I've made a new example how to build a particle system using a compute shader in TouchDesigner. This one is based on instancing and uses a heightmap for the particle to collide with. I tried to explain everything as much as possible using little textDATs docked to most components.