In this tutorial, we construct procedural light effects by integrating split scan workflows, kaleidoscopic symmetry, and controlled feedback networks using Cache TOP.
The session covers the use of Particles SOP to generate motion-driven structures, the setup of a foundational 3D scene, and a breakdown of three core system components. We then implement slit scan and mirror-based transformations, manage feedback loops with caching for temporal stability, apply color processing, and finalize the composition with two bloom passes to enhance depth and luminosity.





